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So I was playing William Steele 3 by grayman and this happened.


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#1 Wenex

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Posted 12 July 2018 - 06:52 PM

https://clips.twitch...ntCiderImGlitch

 

Can't deny that I bursted out laughing when I saw this, didn't record my voice though.


Edited by Wenex, 12 July 2018 - 07:22 PM.

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#2 grayman

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Posted 12 July 2018 - 07:46 PM

What can I say?

 

Some of the children are idiots.


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#3 AluminumHaste

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Posted 12 July 2018 - 08:14 PM

LOL, I swear, 90% of the AI code is handling doors.


I always assumed I'd taste like boot leather.

 

#4 grayman

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Posted 12 July 2018 - 09:58 PM

Yes, the door code is quite complicated.



#5 AluminumHaste

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Posted 13 July 2018 - 07:43 AM

Yup, and there's always a situation that AI get themselves in that is not handled and "strange behaviour" is seen.

Just giving it a quick think over though, it's amazing just how well our AI handle situations though.

A lot of AAA games use hacks for situations where you've coded behaviour. I've seen AAA games in which 2 AI try to go through a door and get stuck, they'll both become ethereal so they can both go through the door at the same time.


I always assumed I'd taste like boot leather.

 

#6 Springheel

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Posted 13 July 2018 - 07:47 AM

We have that hack too as a last resort.
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#7 AluminumHaste

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Posted 13 July 2018 - 07:53 AM

Well, it's a testament to how robust the code is that I don't think I've ever seen that.


I always assumed I'd taste like boot leather.

 

#8 grayman

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Posted 13 July 2018 - 08:11 AM

You'll see it in narrow hallways.

 

For the longest time, I'd thought about implementing a "narrow spaces handler" that would work like the door queue, but would be used on narrow spaces.

 

But the door code is so complex I never got up the initiative to port it all over to the narrow spaces situation.



#9 kano

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Posted 14 July 2018 - 10:00 AM

My favorite easter egg in TDM is that the revenge code of the Doom3 AI is still in there. So if you get a guard to hit another guard with an attack, for example an arrow, they will become enemies and fight each other.


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