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Crossbow Trap

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#1 Sotha


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Posted 26 July 2018 - 07:13 AM


Hi! I was privately asked to share the crossbow trap I worked on ages ago, so I might as well give it to everyone to use.




Here is how it works:

Please do note the custom model files in the models folder!


It is sorta Sotha-glitchy implementation as usual, but it works. I'll write here how it works so you can change it to fit your requirements

0) trigger_once that encapsulates the trap wire:

*hides the active trip wire

*shows inactive trip wire

*triggers wood impact sound

*triggers trigger_once "trap_mechanism"

1) trap_mechanism:

*shows inactive crossbow

*hides active crossbow

*triggers shooter that fires the arrow

*triggers a speaker for the shooting sound.

2) trip wire model has S&R that disables the trap if frobbed.

3) crossbow arrow has S&R that disables the trap if the arrow is frobbed. Both disablings are done by removing the "trap_mechanism."

4) I've set an opening door to trigger the tripwire to show how the system can interact with world objects like doors.

*frobbing the door triggers a trigger_once that waits 1.75s (the time that the door takes to open fully) and then it triggers the trap_trigger (the one that encapsulates the trip wire.)


And here are the files:



I hope you have a lot of fun with it. I would appreciate if you give me credit in the readme if you use it.


Stay in the shadows folks!

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#2 Bikerdude



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Posted 26 July 2018 - 01:08 PM

LOL the apple bit at the end was ambitious.... :laugh:

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#3 chakkman


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Posted 26 July 2018 - 07:50 PM

That's supercool. We need more stuff like that in missions.

#4 RPGista


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Posted 26 July 2018 - 08:34 PM

Simple and works great.

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