So we have a situation where we have some chains/ropes attached to the top of a moving elevator, and is there is a room above the elevator. How do we remove/add the chain/ropes so they done poke into the aforementioned room when the elevator is at its highest position. So one rough idea was -
- make the chain/rope in multiple parts, so we only have to remove the upper most part that pokes into the room.
- target said parts with a "func_remove" from the "atdm:mover_multistate_position" to remove the 'chain parts' when the elevator is at it high position
The issue with the above proposal is we don't have a func_add entity, which I could use to put the 'chain parts' back.