Indeed. Like kano pointed out, you can do so much with an open source egine, and idtech4 still has mileage. We are fortunate to have a lot of work being done under the hood right now, and thats pretty cool, keeps the engine fresh, hungry and evolving.
I like the focus on brush work for map making. Sure, it will never look as amazing as those 100% modeled maps done in 3d studio, but it allows for anyone, a regular guy, a hobbyist, to be able to get in there and to actually build something, be creative without having to become a pro 3d modeler beforehand.
I think we would benefit far more from advancing the assets and code we have, than migrating to a new engine. What would be great is if we could get a gradual revamp, if we could incorporate new models with good artistic value, gradually replace or include new characters, with more complex meshes. Revise our textures. Provide lots of those architecture modules to aid us beautifying our blocky maps. Teach people how to light spaces. How building structures work. Very important, add animations to our AI, add new behaviours. They are always evolving as well, getting smarter. But there are things missing, that could make them become more and more alive.
If we can get that, TDM will go on for many many years, looking beautiful and interesting in its own style.
Edited by RPGista, 20 August 2018 - 04:04 PM.