Jump to content


Photo

Requiem Question


  • Please log in to reply
35 replies to this topic

#1 CountMorillonite

CountMorillonite

    Member

  • Member
  • PipPip
  • 74 posts

Posted 25 August 2018 - 03:10 PM

At the beginning, I'm only getting the snake lockpick.It is on the table in the basement, but the Triangle lockpick is not and I can't find it anywhere. I tried a video walkthrough and it had BOTH lockpicks on the table. I uninstalled / reinstalled the mission but that didn't help.  Without the Triangle lockpick, I can't progress :(



#2 nbohr1more

nbohr1more

    Darkmod PR, Wordsmith

  • Development Role
  • PipPipPipPipPip
  • 9102 posts

Posted 25 August 2018 - 03:20 PM

Tap the "P" key?
Please visit TDM's IndieDB site and help promote the mod:

http://www.indiedb.c...ds/the-dark-mod

(Yeah, shameless promotion... but traffic is traffic folks...)

#3 CountMorillonite

CountMorillonite

    Member

  • Member
  • PipPip
  • 74 posts

Posted 25 August 2018 - 06:58 PM

Tap the "P" key?

Tried that

 

But I finally got the Triangle Lockpick even though I couldn't see it. I frantically right clicked all over the table until it suddenly showed up in my inventory. Could this "invisibility" have something to do with the version of Dark Mod (2.06/64) and the version of the mission (ver 1) ?


Edited by CountMorillonite, 25 August 2018 - 07:08 PM.


#4 chakkman

chakkman

    Advanced Member

  • Member
  • PipPipPip
  • 1046 posts

Posted 25 August 2018 - 07:03 PM

Just a shot in the dark: Maybe the triangle lockpick fell through the table?



#5 CountMorillonite

CountMorillonite

    Member

  • Member
  • PipPip
  • 74 posts

Posted 25 August 2018 - 07:10 PM

Just a shot in the dark: Maybe the triangle lockpick fell through the table?

That could be....but I couldn't see it. Doesn't matter I guess because now I can go ahead in the mission as I finally grabbed it.


  • chakkman likes this

#6 s.urfer

s.urfer

    Member

  • Member
  • PipPip
  • 92 posts

Posted 26 August 2018 - 02:19 AM

Looks like a 2.06 issue. The picks are invisible, but you'll get them if you "frob around".



#7 CountMorillonite

CountMorillonite

    Member

  • Member
  • PipPip
  • 74 posts

Posted 26 August 2018 - 07:25 AM

Looks like a 2.06 issue. The picks are invisible, but you'll get them if you "frob around".

Does that mean I can look forward to more cases of Invisible Lock Picks ? Has this issue arisen elsewhere ? I've only just now returned to the game and this is my first time playing Dark Mod ver 2.06



#8 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 6222 posts

Posted 26 August 2018 - 07:27 AM

Yup, they're there just not visible. That's weird. Does this happen in 2.05?


I always assumed I'd taste like boot leather.

 

#9 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 6222 posts

Posted 26 August 2018 - 07:28 AM

Does that mean I can look forward to more cases of Invisible Lock Picks ? Has this issue arisen elsewhere ? I've only just now returned to the game and this is my first time playing Dark Mod ver 2.06

 

First time we've heard about it, and 2.06 was beta tested for 6 months

Just checked latest SVN version, they're missing there too.


I always assumed I'd taste like boot leather.

 

#10 CountMorillonite

CountMorillonite

    Member

  • Member
  • PipPip
  • 74 posts

Posted 26 August 2018 - 07:57 AM

Yup, they're there just not visible. That's weird. Does this happen in 2.05?

I don't know if that question was directed to me or to everyone. My experience as far as problems were concerned with 2.05 was unfrobbable loot. I don't recall coming across invisible items.



#11 Moonbo

Moonbo

    Advanced Member

  • Member
  • PipPipPip
  • 1073 posts

Posted 27 August 2018 - 09:32 AM

Yipes...there's no special scripts or anything associated with those lockpicks. Is this just specific to Requiem?
  • Anderson likes this
But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon


My work blog: gfleisher.blogspot.com

#12 CountMorillonite

CountMorillonite

    Member

  • Member
  • PipPip
  • 74 posts

Posted 27 August 2018 - 10:27 AM

Yipes...there's no special scripts or anything associated with those lockpicks. Is this just specific to Requiem?

This is my first mission playing with DM ver 2.06. I Think the mission ver is 1. I specifically scoured the floor for the lockpick thinking it may have fallen to the floor and my brightness level was such that it wasn't super dark. In any event, nothing "lit up" designating a frobbable object. So the word "invisible" seemed appropriate I'm still playing this mission and haven't had the opportunity to see if other missions have similar issues.

 

It would be very easy for others to confirm whether the issue is with the mission or something to do with my setup specifically. It's right at the beginning where you climb down to the basement to retrieve your stuff. The table is supposed to contain 2 lockpicks among other items. For me the Triangle Lockpick wasn't there. Eventually, I picked it up by constantly clicking on the table, under the table and the immediate surroundings,  until it registered. Never did see it.



#13 Abusimplea

Abusimplea

    Advanced Member

  • Member
  • PipPipPip
  • 500 posts

Posted 27 August 2018 - 05:35 PM

The lockpick could have fallen inside the table, then lying on the lower face of the table's top. As picks are rather thin, it would be fully contained in the table's top while still beeing easily frobable.

This would be a new bug class or at least a change in the old behaviour though. Stuff falling through the first face of an object/brush also fell through the back-facing (for the falling thing) face down to the floor before. Maybe, the back-facing face now counts as a barrier. But i see stuff just sink a bit lower on moving it or bumping into it in missions from time to time (not sure if it started before or after 2.06 though).

 

You would be able to see the pick inside the table with enabled wireframe mode (type "r_showtris 3" into the console).


Edited by Abusimplea, 27 August 2018 - 05:37 PM.


#14 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 6222 posts

Posted 27 August 2018 - 06:02 PM

They're inside the table looks like:

 

sOWg8OC.jpg


I always assumed I'd taste like boot leather.

 

#15 Abusimplea

Abusimplea

    Advanced Member

  • Member
  • PipPipPip
  • 500 posts

Posted 27 August 2018 - 06:28 PM

They're inside the table looks like:

I don't see the wires of the lower face of the table top in the shot (looks like all backfacing faces' wires are hidden). The pick could be the thing right below the scroll. In that case it looks like it is floating inside the table top instead of lying on the lower face of it. Like if it had been displaced somehow. Could it be the "math is sometimes absurdly bad when far away from the origin" bug that led to tons of player sticking issues in Cauldron of the Gods?



#16 Moonbo

Moonbo

    Advanced Member

  • Member
  • PipPipPip
  • 1073 posts

Posted 27 August 2018 - 07:32 PM

Well, in case anybody needs it, you have my permission to mod Requiem to fix this if it can't be done programmatically.
  • Anderson likes this
But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon


My work blog: gfleisher.blogspot.com

#17 Abusimplea

Abusimplea

    Advanced Member

  • Member
  • PipPipPip
  • 500 posts

Posted 27 August 2018 - 08:05 PM

In any case, the mission-side fix would probably be moving the lockpick a fraction of a unit upwards.


Edited by Abusimplea, 27 August 2018 - 08:05 PM.


#18 CountMorillonite

CountMorillonite

    Member

  • Member
  • PipPip
  • 74 posts

Posted 27 August 2018 - 08:22 PM

For me that picture is like trying to find Waldo, but I take your word for it  LOL

 

I think I can see the outline of the scroll, but at first I thought IT represented the lockpicks.


Edited by CountMorillonite, 27 August 2018 - 08:25 PM.


#19 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 6222 posts

Posted 27 August 2018 - 10:05 PM

I already checked the map file, the picks are above the table already.

I always assumed I'd taste like boot leather.

 

#20 NeonsStyle

NeonsStyle

    Advanced Member

  • Member
  • PipPipPip
  • 1424 posts

Posted 28 August 2018 - 12:33 AM

Good to know, I'll make sure the player gets them rather than having to find them. 


I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:
 
https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedar...2017-update-16/

 

 

 


#21 Moonbo

Moonbo

    Advanced Member

  • Member
  • PipPipPip
  • 1073 posts

Posted 28 August 2018 - 09:13 AM

Hey NeonStyle,

Not sure if you're talking about your own map or making a change to Requiem, but if you give the players the lockpicks at the start of Requiem it will break the flow of the game.

TDM team: I do not have DarkRadiant on my current computer - should I reach out to a team member to officially fix the map? I would think disabling physics on the picks and moving them up slightly is all that would need to be done.
  • Anderson likes this
But you should walk having internal dignity. Be a wonderful person who can dance pleasantly to the rhythm of the universe.
-Sun Myung Moon


My work blog: gfleisher.blogspot.com

#22 Abusimplea

Abusimplea

    Advanced Member

  • Member
  • PipPipPip
  • 500 posts

Posted 28 August 2018 - 10:05 AM

I already checked the map file, the picks are above the table already.

Odd. Could this be a collision bug? Are that picks even movable?



#23 AluminumHaste

AluminumHaste

    Darkmod Contributor

  • Development Role
  • PipPipPipPipPip
  • 6222 posts

Posted 28 August 2018 - 10:11 AM

I looked at the map file already, the picks are a bit above the table already, somehow they end up in the middle of the table at map start.

 

Attached File  lockpicks.gif   347.2KB   0 downloads


I always assumed I'd taste like boot leather.

 

#24 Abusimplea

Abusimplea

    Advanced Member

  • Member
  • PipPipPip
  • 500 posts

Posted 28 August 2018 - 11:29 PM

I looked at the map file already, the picks are a bit above the table already, somehow they end up in the middle of the table at map start.

Is it just me or does dmap take ages to run on requiem for you too?

 

Here  is how the picks are fixed:

The table itself is nonsolid. But there is a solid wood brush wich ends slightly below its top, so the picks can hide between the top face of that solid wood and the top face of the table's top.

Just move that solid wood up some fractions of a unit until it is flush with the table's top and move every item, that now intersects it, up some fractions too. Save and dmap.

 

Still wondering, why it did not occur last time i played the mission, wich was in 2015 (now i have to wait another year with the replay to forget what i saw in DR)...



#25 CountMorillonite

CountMorillonite

    Member

  • Member
  • PipPip
  • 74 posts

Posted 29 August 2018 - 12:07 AM

Just wanted to say I've finished the mission and didn't have any other problems. Mind you, picking up lock picks only happens once per mission.






0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users