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Fan Mission: The Warrens (by grayman) (2018/9/1)


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#76 grayman

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Posted 11 October 2018 - 10:31 PM

Just started playing this mission. The map is stunningly beautiful and the whole scale and design seems impeccable.

 

 

Simply beautiful mission!

I started now the mission, it's an incredible city, and what a story!

 

Thanks a lot Grayman, you made may day with this! :-D

 

Glad you like it!

 

More to come ...


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#77 Spooks

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Posted 20 October 2018 - 06:14 PM

Finished it! Glad I decided to pick it back up tonight, turns out I didn't have much left. I decided Deacon needed to drunkenly trip over and fall from the pier, I was getting worried that it was taking him too long to drown, but he managed it, so good on him (and on the game for still supporting that mechanic!) I did have some trouble with the optional objective, though. No matter where on the desk I dropped the note, it never completed. 


My FMs: The King of Diamonds (2016)

 

| Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM! |


#78 grayman

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Posted 20 October 2018 - 07:17 PM

Glad you finished it.

 

Did you drop the letter on the small desk behind the counter, or were you trying to drop it on the counter?


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#79 Spooks

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Posted 20 October 2018 - 07:59 PM

I tried both to no avail.


My FMs: The King of Diamonds (2016)

 

| Visit my Mapbook thread sometimes! | Read my tutorial on Image-Based Lighting Workflows for TDM! |


#80 grayman

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Posted 20 October 2018 - 08:10 PM

Hmm. Don't know what happened.


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#81 rinscewind

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Posted 03 December 2018 - 12:50 AM

Excellent mission, visually impressive, nice atmosphere - loved the rain on the glass roof in the theater!

A couple questions though:

Spoiler

 

Also:

 

Spoiler


Edited by rinscewind, 03 December 2018 - 12:52 AM.

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It's never a three hour tour.

#82 grayman

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Posted 03 December 2018 - 06:47 AM

rinscewind:

 

Spoiler

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#83 rinscewind

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Posted 03 December 2018 - 08:37 PM

Sorry, seems I mistook something from a bit of a different game level for your FM, when it comes to the 'device on the roof'. /sigh ... insomnia can take its toll at times.

 

As for the guild, I suppose I assumed there would be more to this:

 

Inv%20Guild%20-%20mistook.jpg

 

Also, I can't remember which crate it was, but mantling onto one of the crate with wine bottles in it caused me to be stuck - could only lean, stand etc, but not move or escape that point, so had to quick reload.

 

Also, it is possible to step beyond the boundaries of the FM:

 

 

Edge%20of%20World%20-%201.jpg

 

Edge%20of%20World%20-%202.jpg

 

Edge%20of%20World%20-%203.jpg

 

Edge%20of%20World%20-%208.jpg

 

Excellent FM, love the freedom to explore and the little side stories to be found! Looking forward to the next entry in the series.


Edited by rinscewind, 03 December 2018 - 08:48 PM.

It's never a three hour tour.

#84 grayman

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Posted 03 December 2018 - 10:00 PM

For the dozens of climbing problems I fix in my maps, there are always a few that go undiscovered. Can't be helped.

 

The only building next to the canal in that area that can be entered is the warehouse with the green light over the door.



#85 rinscewind

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Posted 04 December 2018 - 11:02 AM

Thanks


It's never a three hour tour.

#86 cavador_8

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Posted 04 December 2018 - 10:00 PM

silverflame3: there was some mention of sudden fps drops throughout the mission, and I noticed that I was experiencing severe fps drops around some specific models used in the map. Specifically, while looking at the wooden doors and windows models

I noticed this as well until I just found a new setting in the video options.. multi core enhancement. This seems to eliminate the frame rate issues I was having for the most part. Multi core enhancement is still a little inconsistent though in version 2.06. 


Edited by cavador_8, 30 December 2018 - 11:15 AM.


#87 cavador_8

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Posted 30 December 2018 - 11:34 AM

I have just spent an incredibly long time looking for Deacon. I don't believe that I could spend that amount of time and keep missing him somehow. The only objective I have left is to kill Deacon and he is absolutely nowhere walking around. It looks like his path of movement was set way too high. It shouldn't take this long to find him. The only people walking around the map now is a female and a male (not Deacon) that I didn't knock out. 


Edited by cavador_8, 30 December 2018 - 12:11 PM.


#88 grayman

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Posted 30 December 2018 - 11:43 AM

cavador_8:

 

Spoiler


#89 cavador_8

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Posted 30 December 2018 - 12:08 PM

Ok. I found him. I had knocked him out. Sorry about that!


Edited by cavador_8, 30 December 2018 - 12:09 PM.


#90 grayman

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Posted 30 December 2018 - 12:31 PM

Glad you found him.

I needed Deacon mobile for the endgame, but many players hate a no knockout rule. Lets just say he was pretending to be knocked out.

#91 cavador_8

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Posted 30 December 2018 - 01:56 PM

LOL. Ok, thanks. I was confused who he was because in a video I watched on youtube he was dressed in red. However, in the mission I played he was dressed in green. 



#92 grayman

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Posted 30 December 2018 - 02:34 PM

Well, since Deacon can disguise himself, he was probably someone else in the video.



#93 cavador_8

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Posted 30 December 2018 - 02:37 PM

Clever. Never seen that in a fan mission before. Love this series by the way. Very well done.  :D


Edited by cavador_8, 30 December 2018 - 02:41 PM.


#94 cavador_8

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Posted 30 December 2018 - 02:37 PM

...


Edited by cavador_8, 30 December 2018 - 02:40 PM.


#95 The Dark One

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Posted 01 January 2019 - 12:51 AM

Finished this a couple of days ago. Very good, if different from the previous William Steele missions. It hit on the creepy exploration I like in TDM, I could have just run around in this place with no NPCs for a while. The inn and the theater in particular had good atmosphere.

Spoiler
Everything felt like it was just lived in, and is now rotting and decaying. Very well done.

 

Plot-wise I do have a minor question:

Spoiler


Because in mystery novels, the first suspect is almost certainly never the murderer. No matter how much unmovable evidence there is, it will all be smashed in pieces by the wrath of the remaining number of pages of the story.

 

-"The Evil Spirit of the Zushi Clan" from Virtual Carnal Pleasure by Yamada Fuutarou


#96 grayman

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Posted 01 January 2019 - 09:37 AM

Spoiler

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#97 The Dark One

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Posted 01 January 2019 - 06:13 PM

grayman, on 01 Jan 2019 - 08:37 AM, said:
Spoiler

 

Spoiler

Edited by The Dark One, 01 January 2019 - 06:18 PM.

Because in mystery novels, the first suspect is almost certainly never the murderer. No matter how much unmovable evidence there is, it will all be smashed in pieces by the wrath of the remaining number of pages of the story.

 

-"The Evil Spirit of the Zushi Clan" from Virtual Carnal Pleasure by Yamada Fuutarou


#98 STiFU

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Posted 08 January 2019 - 05:38 PM

Oh my god, what an architecturally beautiful FM. I know, once again, VERY late to the party, but I wanted to give my cudos to you anyway! :-) It looks so damn awesome, perfect color toning all over, and that atmosphere?! Wow! EFX really gives that little extra. Authenticity is the main trait of the William Steele series and you continue that legacy with this entry. Congrats man! The story evolves nicely (also gameplay-wise) and I am looking forward to possibly finalizing it in your next FM, or the one after that? ;-)

 

A few issues I noticed:

  • Statues in the beginning can sort of be mantled, but you slip off right afterwards. I suppose you put some mantle protection there, but it doesn't work so well.
  • There is some banding in the sky texture. I only mention this because now, with the new soft-gamma, we shouldn't have any binding, except when it is contained in the texture, which surely is the case here.
  • The dripping sound in the lighthouse Inn sounds a bit too cavy, if you ask me. ;)

Spoiler


#99 grayman

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Posted 08 January 2019 - 08:16 PM

Thanks!

 

Spoiler





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