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Guard/bystander Al alertness issue


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#1 mcmike1489

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Posted 09 September 2018 - 04:22 AM

How do I adjust the Al alertness for the guards and bystanders to not see or hear me at far distances? Yes, even with the settings in the game options menu that I can change the alertness settings, it doesn't quite work well. The alertness is still too high and sensitive and I can't even get close enough to either knock out or instant kill any guard or bystander without alerting them. I want to play the game with a Thief Gold and Thief 2 classic feel to it. Is there a game file in the Dark Mod folder I can edit? Please help, thanks!


Edited by mcmike1489, 09 September 2018 - 04:25 AM.

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#2 Abusimplea

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Posted 09 September 2018 - 05:50 AM

Try to sneak and use the shadows. Approach your victims from behind. Play the tutorial mission.

 

If you set AI vision and hearing to lowest, it should be a boringly easy experience (maybe even easier than the old Thiefs). But sneaking in front of a guard while beeing well lit will still not work.



#3 mcmike1489

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Posted 09 September 2018 - 02:00 PM

Yeah, even in the shadows at times, the guards have like super human vision and hearing, but like you said, setting the lowest Al settings through the game options menu can help. So there is no game file to edit in your "Dark Mod" folder. Of course, if you attack a guard in front of him, he will retaliate and will be difficult to defeat him. Have to remember the guards here are similar to the guards in Thief: Deadly Shadows. But I still find this game more challenging than the 3rd Thief game since the guards here are more alert and vigilant.



#4 Springheel

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Posted 09 September 2018 - 06:47 PM

You can turn down how effective guards are in a fight as well if you want.


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#5 mcmike1489

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Posted 09 September 2018 - 07:08 PM

Cool, sounds good! From the game options menu if I'm correct or how do I do that?



#6 Springheel

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Posted 09 September 2018 - 07:19 PM

It's under Difficulty settings.  You can also change lockpicking to be like T1/2.


TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#7 mcmike1489

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Posted 09 September 2018 - 07:38 PM

Thanks for the info, my playstyle for the Dark Mod is playing the game using the Thief Gold and Thief 2 classic styles that gives the Dark Mod a classic feel to the original Thief games.


Edited by mcmike1489, 09 September 2018 - 07:39 PM.

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#8 stgatilov

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Posted 07 October 2018 - 08:21 AM

You can modify the following cvars in console: cv_ai_vision and cv_ai_hearing.

They control how well guards see and hear you respectively.

The nearly blind / nearly deaf levels are at value = 0.2.



#9 mcmike1489

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Posted 07 October 2018 - 01:30 PM

Thanks for the heads up! I didn't know you could change the settings during gameplay, only in the main menu.


Edited by mcmike1489, 07 October 2018 - 01:31 PM.


#10 chakkman

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Posted Today, 01:29 AM

If you set AI vision and hearing to lowest, it should be a boringly easy experience (maybe even easier than the old Thiefs).


The old Thief's were actually considered very difficult games, back in the days. TDM with default settings, and some of the harder missions is more like ultra hardcore massacre difficult. Bit of a shame for the peeps getting into the game.

#11 mcmike1489

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Posted Today, 01:36 AM

To make any game in general fun to play is to have some sort of challenge to figure out how to solve puzzles and take down enemies at the right time without them seeing you. Otherwise, it's no fun playing the game with unlimited health and easy ways to kill enemies with just one shot. Although this game is more challenging even with adjusting the difficulty settings.






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