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What is your typical Gamma setting?


Springheel

  

22 members have voted

  1. 1. What is your Gamma usually set at?

    • Lower than 0.8
      1
    • Between 0.8 and 0.9
      1
    • Between 0.9 and 1
      1
    • Very close to 1
      6
    • Between 1 and 1.1
      3
    • Higher than 1.1
      10


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It mostly depend on monitor I use and how it displays colours (very old CRT i.e. shows sky texture imperfections that were seamless on a bit younger LCD - the same scene will look totally different on different monitor), and if I want immersive spooky gameplay, or feel like "cat eyes" is what I enjoy at the moment.

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Normally 1. But depending on the mission I sometimes alter the value.

FM's: Builder Roads, Old Habits, Old Habits Rebuild

Mapping and Scripting: Apples and Peaches

Sculptris Models and Tutorials: Obsttortes Models

My wiki articles: Obstipedia

Texture Blending in DR: DR ASE Blend Exporter

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I'm probably going to get shouted at for this

 

1.78

 

I work on the principle that this is a person who almost exclusively works in low light conditions so their eyes adapt

 

... that & I like to see what I'm doing without squinting at the screen from a couple of inches away

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  • 5 years later...

Sorry for digging this out, but, one thing I always wondered: Shouldn't a gamma value of 1 in Dark Mod give you the best experience when you're using a monitor with a gamma value close to 2.2 (which I think is the optimum in terms of realistic colour reproduction)? I have a monitor with very good out of the box colour reproduction, and almost ideal gamma. Yet I have to turn down the in-game gamma to about 0.9 to get a good result. I must say though that I prefer it darker than what the average player probably has, so, that might be the problem here. Still, I usually have very good result leaving the gamma on default setting in most games, which is probably calibrated towards monitors which display ideal gamma.

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I think the default gamma was raised to 1.2 to reduce banding and color precision artifacts at the low end of the brightness scale.

There are probably some confounding factors that make that a questionable decision.

1) At the time of this discussion, I believe TDM's bloom settings were generating extra contrast and thus lowering gamma

2) By the time that soft gamma was implemented, we also were using a new bloom system that does not tie the bloom effect to other post processing effects

3) There was some attempt to make TDM shaders compliant with industry gamma defaults but that attempt to adhere to standards may have caused problems because most games are much brighter than TDM so using calibration established for use in brighter games may cause unintended results.

These days, I normally set gamma to 1 ambient gamma to 1.1 and set my postprocess color curve to 0.2 or 0.3 which darkens gamma back to something similar to 1.

Maybe someday I'll purchase a monitor calibration machine and try to sort out the ideal default state.

  • Thanks 1

Please visit TDM's IndieDB site and help promote the mod:

 

http://www.indiedb.com/mods/the-dark-mod

 

(Yeah, shameless promotion... but traffic is traffic folks...)

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5 hours ago, nbohr1more said:

I think the default gamma was raised to 1.2 to reduce banding and color precision artifacts at the low end of the brightness scale.

That might explain why I have to set it to below value 1 to make it look good here. Actually, I set both gamma and brightness below 1. Gamma is 0.9 and brightness is 0.8.

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