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Nominate Poor models:

bad model textures poor model texture alignment found a model in need of tlc?

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#26 Obsttorte

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Posted 29 September 2018 - 04:40 PM

A simple text file that contains a list of deprecated stuff that gets read by DR and can be used to mark the specific assets in question, for example by using a different text color (brown or red for example). In regards to replacing stuff "at some point" I guess it is enough to check whether missions have been updated and if in that case some of the assets in question are not used anymore. This would however only be worthwhile once the list of deprecated assets reaches a length were removing them from the mod would make a noticeable difference in file size, which probably mainly counts for image files anyways, as most other stuff is not that big.

 

The most important part for now should be to create a list of assets that needs replacement, at least to get an idea of how much we are talking about. Secondly feedback from anyone working on the coding side of DR in regards to possible implementations is needed, otherwise we don't need to discuss this aspect any further. Once we have these things sorted we can specify the details.

 

Just my oo


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#27 Bikerdude

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Posted 30 September 2018 - 02:49 AM

hmm really? how so..?

  • Stone extensions matching the existing brickwork no longer line up. A lower mantle makes non-moveables now hover.
  • In general, changes in form factor or texture alignment could undo what the mapper has done around a model.

Surely as long as the model dimensions aren't changed, we should be able to just replace the model outright. The issue I mentioned in the OP was just to get the textures fixed, which I beleive R-soul has 99% done.

 

I think I may have to update the OP to clearer about whats reqiured, what cant or can be done etc.



#28 Bikerdude

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Posted 30 September 2018 - 03:31 AM

I think I may have to update the OP to clearer about whats reqiured, what cant or can be done etc.

I have updated the OP, changes and suggestions welcome -


Edited by Bikerdude, 30 September 2018 - 03:44 AM.


#29 Bikerdude

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Posted 30 September 2018 - 05:53 AM

A model with a decal poking through the side of the main model -

 

- its the old decal over draw issue and the work around is to move the edge of the decal inward away from the side of the model.

 

ijFiiIH.jpg



#30 R Soul

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Posted 27 October 2018 - 02:51 PM

The decal is actually well within the edges of the rest of the object. The problem seems to be related to the decal shader, possibly the "polygon offset" which is prevents z fighting.

 

Here's a version where I shrank the decal (by chopping bits off) and I think it's as small as it can be. There is an improvement but from some angles the problem is still visible from quite a short distance.

 

Attached File  stall_test.txt   16.56KB   1 downloads

(change extension to .zip)

 

An alternative is to provide versions of the models (there's also a double version and a cheap version) that have no decals. If their effect is too nice to do away with, the LOD system could be used to only show the decal model at close range.


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#31 Bikerdude

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Posted 27 October 2018 - 04:05 PM

Downloading..



#32 kano

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Posted 12 November 2018 - 12:40 PM

 

It's a DR issue more than a TDM one.

 

The issue is that models cannot be renamed or moved without breaking maps that rely on them.

 

However, it would be nice to remove some low-quality models from DR so that mappers aren't tempted to use them without being aware of the problems.  Somehow the problem models would need to be flagged in some way that DR can be made to understand, but that that can still be accessed if needed (in case someone wants to edit a map that uses the older models).

Ideally entities could have two names, a user facing name, and a name that the game uses to keep track of things. For example the old torch is still called torch_01 so that it doesn't break existing FMs that use it, but the user friendly name gets changed to "torch_01_deprecated" when a higher quality version of torch_01 is implemented into the mod, so that someone building a map today will see this and use "torch_01_modern" instead of "torch_01_deprecated". The idea here is that nobody needs to sit there and painstakingly change the name of everything, because initially the user friendly name is just a duplicate of the name used by the game, until the asset is updated. Then the user friendly name of the old asset is changed, to mark that it is outdated without breaking anything,.


Edited by kano, 12 November 2018 - 01:00 PM.


#33 teh_saccade

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Posted 27 November 2018 - 06:36 PM

1. Hillary Clinton (no explanation needed)
2. Justin Beiber (or any teen idol, such as Miley Cyrus or Brittney Spears)
3. J-Lo (or any pop music icon or tv/movie celebrity, but particularly Jennyvonzewesternbloc)
4. Tess Munster or Blaire White... that's a tough call... I'll say "all social media pundits with a conviction".
5. Everyone involved with the Kardashian's (because they disgust me)

These are the worst role models for anyone to have, IMHO.


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#34 teh_saccade

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Posted 27 November 2018 - 06:41 PM

In terms of game models

1. Lara croft... nah.

I think all candlesticks needs a tweak, because they can be used as a doorstops to stop patrols, lock rooms and are often plentiful in a level - unlike boxes or moveable chairs, which allow for the same thing, but also for getting out of bounds or bypassing that locked fence and walking over the roof to find a way the FM maker never considered - I've noticed that there are often less chairs and moveable boxes and bails of stuff in newer FMs. Which is a shame, as they're great for dropping on people or luring everyone into a room and then putting a single box in the doorway, or a candlestick against the door...



#35 Bikerdude

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Posted 27 November 2018 - 06:45 PM

These are the worst role models for anyone to have, IMHO.

Dude, this isn't even remotely on-topic.

I think all candlesticks needs a tweak, because they can be used as a doorstops to stop patrols, lock rooms and are often plentiful in a level

This is a physics issue, not a model issue.



#36 teh_saccade

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Posted 28 November 2018 - 10:55 PM

1. That was my sense of humour. Not everyone gets it, but it fills my time until I can join my family.
2. There isn't a "nominate physics issues" thread. Those are models that could do with a little attention, in my humble opinion.

Graphics vs Gameplay.

Who gives a toss what I think, anyway?





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