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How to let player go through wall?


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#1 Skaruts

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Posted 21 October 2018 - 11:23 PM

What entity can I turn a brush into to make it a wall the player can go through?



#2 Destined

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Posted 22 October 2018 - 01:21 AM

You can turn it into a func_static and give it the spawnarg "solid" "0".


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#3 Skaruts

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Posted 22 October 2018 - 06:43 AM

Oh! Never realized that spawnarg exists.

Thanks. :)



#4 stumpy

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Posted 22 October 2018 - 08:53 PM

you can also use "noclipmodel" "1" on the func_static


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#5 Bikerdude

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Posted 23 October 2018 - 01:57 AM

@Skaruts, rather than creating multiple threads it maybe worth starting your own thread like 'Skaruts mapping questions' etc..


Edited by Bikerdude, 23 October 2018 - 02:48 PM.


#6 Skaruts

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Posted 23 October 2018 - 03:03 AM

@Skaruts, rather thank creating multiple threads it maybe worth starting your own thread like 'Skaruts mapping questions' etc..

I create one thread...

I wasn't thinking of asking anything else, either.  ;)





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