Jump to content


Photo

Latest versions of TDM and DR as of 13.11.2018?


  • Please log in to reply
13 replies to this topic

#1 teh_saccade

teh_saccade

    Advanced Member

  • Member
  • PipPipPip
  • 682 posts

Posted 13 November 2018 - 09:15 AM

I've not opened either for a long time - for some reason my TDM updater isn't working (also cheapthiefmissions is gone? At least southquarter is still there) and I do not know what version of DR is to be used now.

Is anyone able to point me to the latest version downloads for the game and level editor?

Thanks in advance.



#2 teh_saccade

teh_saccade

    Advanced Member

  • Member
  • PipPipPip
  • 682 posts

Posted 13 November 2018 - 09:17 AM

Oh yeah, I was working on updating the wiki documentation...

The test maps and missions I have work fine with my versions, but I'd like to ensure they are going to work with whatever version TDM and DR is at now, before continuing any work on anything.

The forums appear to only show unread posts for the last month - the search function doesn't appear to be correctly working right now.



#3 stumpy

stumpy

    Advanced Member

  • Member
  • PipPipPip
  • 1870 posts

Posted 13 November 2018 - 09:42 AM

tdm 2.06

darkmod 2.60



#4 teh_saccade

teh_saccade

    Advanced Member

  • Member
  • PipPipPip
  • 682 posts

Posted 13 November 2018 - 11:03 AM

Thanks, stumpy - I will search these out and update to latest versions if necessary.



#5 freyk

freyk

    Advanced Member

  • Member
  • PipPipPip
  • 715 posts

Posted 13 November 2018 - 04:24 PM

:s
Have you visited TDM downloadpage?
http://www.thedarkmod.com/downloads/

Maybe the updater downloaded files from a slow/not-working downloadmirror.
Comment out the slow mirror in tdmmirror file and start the updater again.

Edited by freyk, 13 November 2018 - 04:28 PM.


#6 grayman

grayman

    Master Builder, Coder

  • Active Developer
  • PipPipPipPipPip
  • 12727 posts

Posted 14 November 2018 - 04:56 PM

tdm 2.06

darkmod 2.60

 

DR 2.6.0



#7 freyk

freyk

    Advanced Member

  • Member
  • PipPipPip
  • 715 posts

Posted 15 November 2018 - 11:30 AM

And those are the "stable" ones.

It would be nice to have nightly binaries.
Or a grandma-friendly way to compile TDM from source/svn.

Edited by freyk, 15 November 2018 - 11:33 AM.


#8 Obsttorte

Obsttorte

    Scripting guru, Mapper

  • Active Developer
  • PipPipPipPipPip
  • 5713 posts

Posted 15 November 2018 - 04:32 PM

Why would any grandma like to compile TDM?! :)


  • stgatilov and chakkman like this
FM's: Builder Roads, Old Habits, Old Habits Rebuild
WIP's: Several. Although after playing Thief 4 I really wanna make a city mission.
Mapping and Scripting: Apples and Peaches
Sculptris Models and Tutorials: Obsttortes Models
My wiki articles: Obstipedia
Let's Map TDM YouTube playlist: ObstlerTube
Texture Blending in DR: DR ASE Blend Exporter

End of shameless self promotion.

#9 Judith

Judith

    Advanced Member

  • Member
  • PipPipPip
  • 1727 posts

Posted 15 November 2018 - 04:45 PM

Why would we want nightly builds?



#10 freyk

freyk

    Advanced Member

  • Member
  • PipPipPip
  • 715 posts

Posted 16 November 2018 - 04:15 AM

Because people want to play TDM using the latest (unstable) features.

And to get this can you use nightlies.

Or it should be so very easy to compile tdm, so everybodies grandma can compiles it.



#11 Judith

Judith

    Advanced Member

  • Member
  • PipPipPip
  • 1727 posts

Posted 16 November 2018 - 04:29 AM

Only a few people want that, besides that puts a huge stress on devs. It's a hobby project, not a professional development company. Everybody works on that in their spare time, if they have it.



#12 lowenz

lowenz

    Advanced Member

  • Member
  • PipPipPip
  • 1922 posts

Posted 17 November 2018 - 03:07 PM

Well, we got the beta always updated!

 

http://forums.thedar...e-vertex-cache/


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#13 stgatilov

stgatilov

    Lead Programmer

  • Active Developer
  • PipPipPip
  • 1126 posts

Posted 03 December 2018 - 01:13 PM

Always keeping up with unstable branch means always having savegames broken.

 

I have started NHAT several times on various versions, and never got to the end of first mission.
And they say there is a second mission after it...



#14 teh_saccade

teh_saccade

    Advanced Member

  • Member
  • PipPipPip
  • 682 posts

Posted 03 December 2018 - 11:04 PM

Stgatilov - as acounterpoint to this...

I've had several missions mean a complete rebuild because of a lack of keeping up with "what's going to happen", so - for me - access to an updated stable branch means I can "see into the future" in order to make sure my levels are are going to work in the next version, and account for this while building.

One example would be the update that meant movers cause no damage (which destroyed a lot of my trap mechanics) and means you can get entrirely stuck under an elevator and have to reload in missions, such as Thief's Den (try crouching under the lift and see if you can get out after lowering it, as you stand underneath it), and so this impacts the level's design by creating a "way out" from undertneath these elevators.

Either by resetting them to the "top position" by having the switch reset, or having an AI use - so the player is not stuck in a pit forever, and has a readable and perhaps a little exploration and loot to keep them occupied while waiting - or an alternative (maybe more hidden) way out for the situation (stuck block, board, leading to a passage) aka,  "wow! I found a way into some secret passages that allow me to move around the level when I thought I might be stuck!".


Savegames can be remade in a single playthrough - a map might take several months to go over and recheck/rebuild changes as required.


Edited by teh_saccade, 03 December 2018 - 11:05 PM.

  • stgatilov likes this




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users