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#26 Bikerdude

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Posted 29 November 2018 - 06:55 AM

Looks like scaling ought to be able to fixed using the monitor's setup menu:

Nope, already looked into that. User 2560x1440 and the the monitor scaling just stretch everything horizontally.

 

The fact that the engine can already do the above resolution means that 3440x1440 is just a code fix, so am going to raise a tracker.

 

I have untill the 14th of January to test this monitor, atm Curry have a very generous returns policy -

 

At Christmas time for added peace of mind, you can return your product until 14th January 2019 if purchased between 31st October and 24th December 2018.



#27 teh_saccade

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Posted 29 November 2018 - 04:46 PM

Buy a massive new TV and console to play Red Dead 2 for xmas and new year's and then take it back for a full refund..?

That is generous...



#28 duzenko

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Posted 06 December 2018 - 11:14 AM

Is anyone up to the task to add 21:9 option to the GUI?
 

So went through the wiki article -

- http://wiki.thedarkm...tle=Resolutions

And I applied the following settings -

seta r_customHeight "1440"
seta r_customWidth "3440"
seta r_fullscreen "1"
seta r_mode "-1"
seta r_fovRatio "21:9"
But the game isn't like the above setting and falls back to 1280*720, can someone tell me what Im doing wrong or point me in the right direction?

 


The important thing: when you have r_useFBO 1 then TDM will use your Windows desktop resolution when fullscreen
So make sure that cvar is set up, run TDM and make a screenshot for us (don't upload here as they get resized by the forum)

If that does not work, manually set r_customWidth and Height from game console, switch to windowed, restart TDM and create another screenshot.

 

Good luck



#29 Hiradur

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Posted 08 December 2018 - 07:21 AM

Is anyone up to the task to add 21:9 option to the GUI?

Don't forget about 24:10 monitors.

#30 AluminumHaste

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Posted 08 December 2018 - 10:48 AM

Well, it's unfortunately not that simple.

21:9 is mostly a marketing term:

 

Name     Aspect ratio     Decimal value     Resolutions
"21:9"     64:27     2.370     2560×1080, 5120×2160, 8192×3456
"21:9"     43:18     2.38     3440×1440
"21:9"     12:5     2.4     1920×800, 3840×1600, 7680×3200
Super Ultrawide     32:9     3.5     3840×1080, 5120×1440
Ultra-widescreen 3.6     18:5     3.6     4320×1200, 5760×1600


I always assumed I'd taste like boot leather.

 

#31 Abusimplea

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Posted 08 December 2018 - 06:31 PM

Could that be solved for the general case by enumerating all available resolutions for the selected GPU and calculating aspect ratio for each one assuming square pixels (did anyone see a monitor wich non-square pixels in the wild)?






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