Being obsessive about taking photos wherever you find something interesting is a good habit - count the textures, possible to be cut and skewed, and modelling ideas in this photo (but also the textures and features have been photographed flat):
For example, the texture of the wall:
or some chopped-up wood, for a wood pile in a shed or something:
That one might be more difficult to tile, and would require additional textures for the sides and top - which means making a mesh and having to mess around aligning it - which is gonna be a pain to do.
So a woodpile like this would more likely be made up of the main texture on a plane, surrounded by individual cylinders, that have a front and back face, plus a wrap for the sides.
Doing this means that the object appears to be a big stack of wood, but it isn't a bunch of individual pieces - it's probably only a few dozen instead of hundreds of objects and different textures.