I've seen how patches can be used to create some basic curves, and how things like cones and cylinders can be created with brushes. I am curious about how I can create some other curves - say I want a 90 degree curve, ie, and end-cap cut in half. How can I create this? I see that I cannot cut patches. I'd also like to figure out how to create a cylinder with a hollow interior, and also a hollow half sphere (dome) or quarter sphere (half-dome). I've seen most of these in various FMs so it is almost certainly doable in DR, but I'm at a bit of a loss. Thanks in advance!
Some questions about curves in DarkRadiant
Posted 25 December 2018 - 07:27 AM
Yes, you can use the Scripts -> Split patch to make half- and quarter-domes.
I'm not quite sure what 'a cylinder with a hollow interior' is asking for (anything made with Patch -> Create Cylinder will be hollow, unlike a brush prism), but if you want the cylinder's surfaces to face inwards you can do Patch -> Matrix -> Invert, and if you want both inward- and outward-facing surfaces without a twosided material, you can copy the patch and matrix-invert the copy.
The 'end-cap cut in half' sounds like the Bevel option in the cap selector.
Edited by VanishedOne, 25 December 2018 - 07:31 AM.
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