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The power of ReShade


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#26 lowenz

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Posted 29 January 2019 - 07:52 PM

ReShade is not really OpenGL friendly :D

 

FXAA will be of course included in future versions of TDM as a low-cost AA.


Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#27 Taquito.

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Posted 29 January 2019 - 08:33 PM

I thought most of those issues were solved after 4.0. Doom 3 now appears in their list as working perfectly.


Edited by Taquito., 29 January 2019 - 08:39 PM.


#28 lowenz

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Posted 29 January 2019 - 09:02 PM

Yes, it seems now that I'm testing!

 

WS4, starting area (city door)

 

TDM -> 51 FPS

TDM + ReShade Hook Only -> 48 FPS

TDM + ReShade Hook + FXAA+LumaSharpen=45 FPS

 

So a 10% performance hit with the basic effects applied.

 

Depth Buffer reconstruction seems working fine too!


Edited by lowenz, 29 January 2019 - 09:04 PM.

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#29 Taquito.

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Posted 29 January 2019 - 09:48 PM

No Reshade:

dark.jpg

 

 

Reshade: smaa fxaa combined.

2euhqbt.jpg

 

 

Same effect as 18 AA with minimal performance hit.


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#30 Taquito.

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Posted 29 January 2019 - 10:21 PM

Depth of Field:

darkmod.jpg

 

darkmod2.jpg


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#31 jaxa

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Posted 30 January 2019 - 02:28 AM

Is that depth of field effect for screenshots only? Because I don't understand why you would want it during gameplay.



#32 lowenz

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Posted 30 January 2019 - 05:54 AM

Yes, for photographic sake :D (or cinematic cutscenes rendered in-game).

 

Still, it's a good way to test the depth buffer access/reconstruction for the Ambient Occlusion.


Edited by lowenz, 30 January 2019 - 05:56 AM.

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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#33 lowenz

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Posted 30 January 2019 - 08:55 AM

Here's the MXAO output (it seems perfectly applied, thanks to MartyMcFly -> https://github.com/m...mcmodding/qUINT )

 

The-Dark-Modx64-2019-01-30-14-52-52.png


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Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#34 Taquito.

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Posted 30 January 2019 - 08:56 AM

Is that depth of field effect for screenshots only? Because I don't understand why you would want it during gameplay.

 

 

 

It can be used in game play like Syrim and can be tweaked to be much less intrusive too. So it's a matter of personal taste. That's the best part of the New Reshade. You can experiment and tweak as much as you want and every single effect can be restored to default independently. And yes for cut scenes as well as many other effects like Chromatic Aberration, kaleidoscope etc. For some reason the DOF makes  TDM Look like a Toy World and I love it. :P

 

Eye Adaptation works pretty well also which is something I was hoping for in TDM for a long time. I tweaked it so the effect takes longer and also toned it down by a big margin so it's more subtle. At this point my game looks totally different than original. It really shows this game can go much further in terms of aesthetic effects and doesn't really need much to get to that point.






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