This new 2.07 update is amazing.
It not only gives Soft Shadows (which were in 2.06 anyway) but also improves performance which used to be terrible in 2.06 (or so I heard, didn't even try it) and not just that, but also gives you the option to switch between CPU-bound shadows (Stencil) or GPU-bound shadows (Maps).
Kudos to the Shader Artist, they're my favourite developers and I'm a Texture Artist with Shader skills myself anyway.
My RTX 2070 can finally kick The Dark Mod's cute little butt instead of being pussywhipped by my puny (overwhelming actually, for OpenGL2.0 that is) Intel i7 2600k.
Can't wait to see what major changes will there be with 2.08 out, where it will use OpenGL 3.3 instead of OpenGL 2.0, a big improvement already by just one number upgrade.
I'm curious though, why OpenGL3.3 and not directly to OpenGL4.6? Major compatibility issues?