Since its all been about crazy requests lately (at least from my part), Im gonna throw a bit more fuel into the flames - have any of you guys seen this:
Yeah, good old first person body awereness, in an idtech4 project, using the thief 3 model, no less. Now, we can admit that, once you have a fully animated character to work with, this looks really cool, and this guys done an incredible job. By the way, how come he is not around and working with us here in TDM? He was able to get so much stuff going for his mod, would be a crime to see it all going to waste... You can check his channel for more.
But anyway, for people that like this feature and got excited, lets consider a few things first:
- You need a fully animated player character for this to work. We dont have that. Detailed character modeling and animating is one of the hardest things to do in 3d art;
- You reintroduce the problem of another unwanted change in gameplay: projected shadows coming from the player that the AI should be able to notice (you cant have body awereness without it) - this has been discussed to death before and the consensus is that its not a good gameplay feature;
- Its basicly just an aesthetic change - it adds to the immersion, but doesnt really contribute much to the gameplay experience (apart fom the aforementioned problem of player shadow). So its a lot of work for little to no pay.
It is cool to see it working, though.
BTW, I should take a moment to praise the team here for the amazing work put into the TDM engine lately... I skipped a few updates and was blown away by how good the soft shadows look, how it all feels more... efficient and steamlined. You can totally tell that a lot of thought went into making the core game more modernized and more powerful. Kudos to you boys, stgatilov, duzenko, cabalistic, everybody, you know who you are.
Edited by RPGista, 12 February 2019 - 06:50 PM.