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Builder Compound Asset Pack v0.41 (fixes / new content)

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33 replies to this topic

#26 Springheel

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Posted 08 March 2019 - 10:27 AM

That roof is awesome and roof modules are something we badly need.  Can I assume there's no objections to putting these in the core mod?


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#27 Judith

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Posted 08 March 2019 - 12:16 PM

Absolutely, that would be awesome.

Btw. I hope working with those pieces is more or less intuitive, but I can make a tutorial video to make it more clear.

#28 VanishedOne

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Posted 08 March 2019 - 07:18 PM

Was textures/buildercompound/tiling/wood01 a deliberate removal? I was using that.


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#29 Judith

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Posted 09 March 2019 - 02:13 AM

Yup, that was a placeholder for the roof and not super great material to begin with. You can use the one from previous version if you want to, but I'll be making a better one sometime in the future.


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#30 Destined

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Posted 20 March 2019 - 02:09 AM

Great work on these models, they look very nice!

 

Kind of a tangent, but how would someone climb a banner in real life?  There's literally nothing to hang on to.

Well, banners are made of cloth, so you can hold onto them quite well. The problem would be footholds, but I'd imagine that you could basically use a banner like you would use a rope and put your feet against the wall. My concern would be if the banner can really hold the weight of a person, but it is not uneralstic.


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#31 zergrush

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Posted 28 March 2019 - 08:00 PM

I absolutely love the electric lamps in this set, and how they fit the verticality of the cathedral environment without looking out of place.


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#32 Judith

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Posted 08 April 2019 - 03:26 PM

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Version 0.42 will include stained glass window variations. Models and textures are done, I just need to make projection textures for lights.

 

obraz.png


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#33 Tafferboy

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Posted 15 April 2019 - 08:33 AM

Will this get added to the mod for 2.08 as its own .pk4 do you think..?



#34 Judith

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Posted 15 April 2019 - 08:41 AM

It would be great at some point. It's still far from complete package though. Still, TDM team can take anything from that package and include it in the core mod, at any point in time.





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