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Builder Compound Asset Pack v0.431 (tweaks / new content)

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#26 Springheel

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Posted 08 March 2019 - 10:27 AM

That roof is awesome and roof modules are something we badly need.  Can I assume there's no objections to putting these in the core mod?


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TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
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#27 peter_spy

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Posted 08 March 2019 - 12:16 PM

Absolutely, that would be awesome.

Btw. I hope working with those pieces is more or less intuitive, but I can make a tutorial video to make it more clear.

#28 VanishedOne

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Posted 08 March 2019 - 07:18 PM

Was textures/buildercompound/tiling/wood01 a deliberate removal? I was using that.


Some things I'm repeatedly thinking about...

- louder scream when you're dying


#29 peter_spy

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Posted 09 March 2019 - 02:13 AM

Yup, that was a placeholder for the roof and not super great material to begin with. You can use the one from previous version if you want to, but I'll be making a better one sometime in the future.


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#30 Destined

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Posted 20 March 2019 - 02:09 AM

Great work on these models, they look very nice!

 

Kind of a tangent, but how would someone climb a banner in real life?  There's literally nothing to hang on to.

Well, banners are made of cloth, so you can hold onto them quite well. The problem would be footholds, but I'd imagine that you could basically use a banner like you would use a rope and put your feet against the wall. My concern would be if the banner can really hold the weight of a person, but it is not uneralstic.


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#31 zergrush

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Posted 28 March 2019 - 08:00 PM

I absolutely love the electric lamps in this set, and how they fit the verticality of the cathedral environment without looking out of place.


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#32 peter_spy

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Posted 08 April 2019 - 03:26 PM

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Version 0.42 will include stained glass window variations. Models and textures are done, I just need to make projection textures for lights.

 

obraz.png


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#33 Tafferboy

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Posted 15 April 2019 - 08:33 AM

Will this get added to the mod for 2.08 as its own .pk4 do you think..?



#34 peter_spy

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Posted 15 April 2019 - 08:41 AM

It would be great at some point. It's still far from complete package though. Still, TDM team can take anything from that package and include it in the core mod, at any point in time.



#35 peter_spy

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Posted 26 April 2019 - 12:25 AM

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Version 0.431 is up.
 
Download link (77 mb)
 
obraz.png
 
Tweaks:

Wall01 material has been revamped. It looks completely different now, so back up the previous version if you liked it.

New content:

– New window01 model with some height variation (240, 192, 144) along with projection textures (in lights/buildercompound/window01_p folder). Windows use self-illumination (emissive) texture in their material, but rather than having several  "preset materials", mappers can simply adjust illumination strength themselves with shaderparm3 arg in the model. Value of 1 is the full strength of of emissive texture, while 0 turns it off. See models.mtr and example map for details.

Edited by Judith, 01 May 2019 - 02:29 AM.

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#36 Tafferboy

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Posted 26 April 2019 - 07:47 AM

Wall01 material has been revamped. It looks completely different now, so back up the previous version if you liked it.
 

Why not keep both and just version number the second version, eg Wall01, Wall02 etc. I say this because the new version looks completely flat compared to the old version.


Edited by Tafferboy, 26 April 2019 - 07:56 AM.


#37 peter_spy

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Posted 26 April 2019 - 07:55 AM

Mostly because keeping all the previous versions means increasing the pk4 file size quite substantially. Every material is three 2k textures, uncompressed normal included. And zip deflate method isn't really good at compressing it efficiently. New version is more in line with one of the reference photos I've been using as an inspiration: https://pl.pinterest...19031305294171/


Edited by Judith, 28 April 2019 - 01:00 AM.


#38 peter_spy

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Posted 01 May 2019 - 02:34 AM

I did a small correction in the package file, the reworked wall material had diffuse and specular maps in .tga format instead of .dds. That shaved a few MBs off the package and lowered the video memory impact of the new material.


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#39 JackFarmer

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Posted 04 May 2019 - 07:44 AM


obraz.png
 

 

I like this one. Is this from a mission to be released later this year?



#40 peter_spy

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Posted 04 May 2019 - 10:34 AM

I plan to release a mission using these assets eventually, but I want to make a solid model foundation first. Not sure about a date yet. I'll keep sharing my stuff until get to the point where I'll have a location or two that I want to keep as a surprise to be released with the mission. Same goes for loot, although I'll start making things like new containers (coffers) and more generic loot rather soon. Right now I'm working on a door/doorframe set.



#41 grayman

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Posted 04 May 2019 - 12:33 PM

I plan to release a mission using these assets eventually ...

 

Do you want to release your mission before anyone else uses these assets in a mission?

 

If so, you need to make a statement to that effect. Lots of authors have introduced new stuff in their missions, and opened the door to others to use them afterward.

 

Gives you--as the creator--the "right of first use", which is perfectly acceptable.


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#42 peter_spy

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Posted 04 May 2019 - 01:19 PM

That's very nice of you to ask, but no, feel free to use these assets and release your mission anytime you like :)

 

I chose incremental updates because making assets takes too much time. You'd have to wait months before I make a complete set, not to mention make a mission out of it. IMO there's no sense in just teasing this content and gating it off.

 

I'll have the plot-specific content used in my mission for the first time, while everything I post here can be used in your missions whenever you feel like it :)


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#43 grayman

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Posted 04 May 2019 - 01:57 PM

Thanks!



#44 NeonsStyle

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Posted 19 May 2019 - 04:33 AM

Awesome module set. Thank you so much Peter. You've captured the feel perfectly. As someone who went to Catholic private school,

the look of this matches that background beautifully. It's almost nostalgic. lol


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