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Visportals in 2.07


Bienie

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Has anyone noticed that whenever you type in "r_showportals 1" in the console in 2.07 the green and red outlines of visportals no longer show up, or they pop in and out of existence or most strangely they flicker red/green really fast? I've seen this issue before in earlier versions, but then it was due to a portal_sky issue in a particular leaf. Now it seems to happen everywhere in every mission I load up. The portals seem to at least work as intended as far as performance is concerned, but it's not great for when you are looking for portal issues while mapping / beta testing. Is there a fix for this, or perhaps a different console command that will draw the portals properly?

My Fan Missions:

   Series:                                                                           Standalone:

Chronicles of Skulduggery 0: To Catch a Thief                     The Night of Reluctant Benefaction

Chronicles of Skulduggery 1: Pearls and Swine                    Langhorne Lodge

Chronicles of Skulduggery 2: A Precarious Position              

Chronicles of Skulduggery 3: Sacricide

 

 

 

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Thank you, the r_skipSubviews 1 commands seems to solve it! I noticed it messes with the light gem a bit and mirrors become opaque full bright, but it doesn't matter since it's only for testing portals :)

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My Fan Missions:

   Series:                                                                           Standalone:

Chronicles of Skulduggery 0: To Catch a Thief                     The Night of Reluctant Benefaction

Chronicles of Skulduggery 1: Pearls and Swine                    Langhorne Lodge

Chronicles of Skulduggery 2: A Precarious Position              

Chronicles of Skulduggery 3: Sacricide

 

 

 

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