Good to hear there's a lightgem in Exodus; I'll definitely be getting that when I've finished these two! I did glimpse the edge of a watch on my wrist once but no way to use it. I seriously wish I could hide weapons and clipboard! I'm forced to have one or the other on screen ALL THE TIME in any combat area. Reminds me of those Thief fan mission videos where the player plays continuously with the cosh held up!
Everywhere is really tense - but becomes doable as you learn each checkpoint. I'd even say 'easy' compared to some games. By that I mean, a section feels near-impossible then after a few attempts it's suddenly over. That Cursed Station was like "You go and kill the monsters and get the bomb and block the airlock and blah blah on your own and we'll wait here!" Yeah right, thanks guys. But you're right Carnage, stealth worked wonders. If you crouch in the dark with light off then they can pass right by you. I think only if they collide directly with you do they know you're there. So that whole Cursed Station could probably be done in like 5 minutes? That's the perfect balance for me. Hope it remains that way. Compare Fallout 4 where there are places that are impossible to fight or stealth until you have enough weapons/armour etc. But that's a true open-world game and you just don't go there till you're ready or can back away if you do accidentally. Metro is a linear corridor game where you can only move about within locations along a fixed path. Incidentally, when I downloaded, I estimated the 2nd game to be 3 times bigger?
I had a really bad checkpoint-repeat-forever with the Blacksmith guy further on. He blocked the door with a locker turned and ran out the opposite door. I was still paralysed by the cut-video thing. Soon as control returned I dashed after him and thought I saw him stagger to a halt waiting for me. I ran up behind him to wait. A guard came along and killed me. No matter what I did it was Groundhog minute over and over and over and over. Grrr! And I hate that the checkpoint is mostly the cut-scene where you have no control! Why do they bother with forcing the player to endure that? Better to have a new checkpoint just after he blocks the door! Anyway, I finally decided to run ahead past Blacksmith. Died. More than once. But eventually got a bit further. Suddenly I realised there's a guy running ahead of me - it's the Blacksmith! WTF? I died. Eventually it dawned on me that when he blocked the door and ran around the corner he raced ahead and probably bumped a guy who looked much the same as him who then staggered forward and stopped. In my line of sight I didn't notice the real Blacksmith running ahead (there were different people moving about.) It was one of those switch illusions (there's one on Youtube or recent TV I think where a guy asks street directions, two more guys walk between them carrying a door or something and the last of those switches places with the original talker. He carries on asking directions of the man in the street who doesn't notice it's a completely different person! Apparently that works on most(many) of us. You see what you expect to see.
Anyway, it was both annoying and funny at the same time.
Enjoying this game so far! Oh, one last thing before I go. Anyone thinking of playing this, the compass on the objectives clipboard POINTS THE WAY! That is brilliant! It's edgy switching between gun and compass but at least you know where to go. That's corrected me loads of times where I've gone past a turning or whatever.