TDM 2.07-hotfix is ready for beta test
The installation/update instructions are the same as for the recently finished 2.07 beta testing:
This hotfix release is intended mainly to fix serious problems with OpenGL that some players have.
The set of differences with the original 2.07 is minimal.
The hotfix release is expected to fully replace the original 2.07, and be called simply "TDM 2.07" in the future.
Unlike the usual case, this release does not break savegame compatibility.
You can load savegames produced by the original TDM 2.07 in the 2.07-hotfix version perfectly fine: no need to do anything.
The changes in 2.07-hotfix:
1) Fixed GLSL shaders not working on the latest AMD graphics drivers (thread).
With original 2.07, players with AMD gpus had to either set r_useGLSL 0 or to download custom shader files.
Everyone who had this problem: please update to 2.07-hotfix, set r_useGLSL 1 back and remove glprogs directory if you have it.
2) Fixed GLSL shaders not working on some Linux drivers (issue).
The same workaround was used to avoid the problem, which should be reverted after update.
It is also possible that shadow maps will start working for some players (due to this fix).
With original 2.07, it had problems like postprocessing being disabled or wrong rendering of portals.
4) Fixed missing tdm_coals_hot_ns material on some maps.
The purpose of this quick beta testing is to check if something breaks in 2.07-hotfix compared to 2.07.
Normally, no player should notice any difference after update, except for the aforementioned problems gone.
While reporting issues is always welcome, we will not fix bugs which are present in the original 2.07.
Please try to be specific when reporting a problem. What you were doing, where you were when the problem occurred, can you reproduce it, etc.
This wiki article explains how to locate config file, how to record condump, etc.
Thank you for testing !