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Another Point We Should Agree On...


LiquidBronze

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we should decide and agree on what to record and render everything at as well.

i normally record and render everything at 44.1 Hz, 16 bit, stereo (thats basically the default for all recording needs)

if we want surround sound, we will have to use someone who has that 5 point pluggin to render it that way, because i do not.

 

peace

LB

Edited by LiquidBronze
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Thief uses stereo sound, but all the sounds are recorded in mono. It's all about how the engine is constructed. Not how the sounds are recorded. But yeah, we should decide on a format. The Doom 3 sounds seem to be in the ogg format. I don't know much about that, so I'll leave it to someone who does. Otherwise I too vote for 44.1 Hz, 16 bit.

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  • 2 weeks later...

What's the final decision on this? I just made some Ogg files using these standards:

 

Ogg, 44100Hz, 96kbps, mono (per Parkmannen).

 

I don't know what the final decision was on the 'q', but I used (0.5q). I have no clue what 'q' is :D (0.5q) was the only available option for me in Goldwave when selecting the other Ogg settings.

Edited by Darkness_Falls
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sound shaders, my dear friend Pak, are basically like material shaders in that they tell the engine how to mix the sounds with other sounds and which sounds to play. So you could have a sound shader which is called, but actually references several sound files, and randomly plays one each time, for instance.

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