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Required Boards


sparhawk

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We need the following boards:

 

A general discussion board

Design issues

Development related discussions (not programing but in general)

 

Programming (general)

AI

Sound (programming)

Soundeffects (for the soundengineers)

Special Effects (Water, particle etc.)

Art (Textures, images, etc.)

Level creation/Plot/Objectives (for the level designers)

Modelling (Characters)

 

 

We DON't need a seperate Lightgem board. :) It's either art or programming.

 

What would be a good idea is to have a read-only report board. This should contain:

Design decisions (no discussions only the conclusions from the design discussions when we agree on something), Allowed tools (or list of tools so we know what is available), A list of available services (like FTP, Webpage, IRC information, CVS server information, etc.). This board can also get links to concept Art for easy reference as soon as we agreed on something and we don't want to change it anymore. So for example, if we agree on a final image for the lightgem, we should post it there so everybody can see it and can easily find it.

 

Another read-only board would be good as announcment board: This should include who is working on what, if a new release has been released, weekly(?) project progress, new members and other stuff which is not open for discussion.

Gerhard

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A level design board would be great. Even though we've still got a bit to do before we reach the point where we start mapping hardcore, it'd still be good to throw around some ideas and have everyone comment on what's cool or not.

 

I've already got a great idea for a map, and it'd be cool to have a good place to talk about it at.

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I've already got a great idea for a map, and it'd be cool to have a good place to talk about it at.

Somehow my posting was posted with the wrong button. Whatever "Reporting" means on this board. :)

 

Yes. Otherwise it tends to get everything into the general board and clobber it with discussions only a few are interested in. This just makes it harder to read.

 

We should create a board for every major aspect of the game. I think I listed all of them, but if somebody identifies another one, we shold mention it as well.

Gerhard

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I realise now that, sorry, I'm not a 24-hr admin, I tried my best to make team-members team members, but you and Renz slipped the net (too late registering of course :D). Anyway, I agree with the design document thread, but hadn't considered game design. Alright, I'll remove the lightgem board too. Art boards will remain, I like the classifications.

 

~Programming

~AI

~Sound programming

 

and a new board for SFX. I'll make the design document section read-only, and I'll make a 'team issues/general' board.

I'm wondering about the special fx board - this is a mixture of art and programming, mostly involving the .mtr files, which the texture artists should learn to deal with anyway. But if you are really stuck on this, then I'll make one of course.

Sound good?

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I realise now that, sorry, I'm not a 24-hr admin, I tried my best to make team-members team members, but you and Renz slipped the net (too late registering of course :D). Anyway, I agree with the design document thread, but hadn't considered game design. Alright, I'll remove the lightgem board too. Art boards will remain, I like the classifications.

 

Good. :)

 

and a new board for SFX. I'll make the design document section read-only, and I'll make a 'team issues/general' board.

 

ok. So we should discuss design in the general board? Well, depends on how much that will need, otherwise it will be good to create a design discussion board as well.

 

I'm wondering about the special fx board - this is a mixture of art and programming, mostly involving the .mtr files, which the texture artists should learn to deal with anyway. But if you are really stuck on this, then I'll make one of course.

Sound good?

 

Sounds good to me. If traffic grwos to much we can still extend it anyway.

Gerhard

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