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#51 Schatten

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Posted 31 January 2006 - 03:55 PM

Sweet! I thought it looked genuine, just asked if you needed more.

May I ask where you got it from? I find this interesting, because I don't recognize the large sigil, dunno what that would invoke. I'm sure I've seen the key somewhere else before, but damn me if I can place it. The alphabet used *squint* ... looks like enochian.

#52 Springheel

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Posted 31 January 2006 - 08:22 PM

Yeah, that batch was from the 18th C. magician Michael Scott. I'd be happy to take a look at what you've got if you wanted to send it my way...I'm always looking to add to my collection of reference pics. :)

#53 Schatten

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Posted 01 February 2006 - 04:15 PM

Well, those with pretty pictures are:

Agrippa's Occult Philosophy I-IV, Abratel of Magic, and Of Geomancy
The Liber Juratus
The Heptameron
Solomon's Veritable Clavicles and of course the Lemegeton Clavicula
Abramelin's Sacred Magic (although that only contains those funky letter squares)
Dee's Hieroglyphic Monard and Misteriorum Liber Primus
Frater Achad's incredibly boring Anatomy of God and his Chrystal Gazing (sic!)


A few of them are PDFs though, so I would need to get the pics out first. Agrippa is along with Solomon's Keys the most useful resource.

Trivia: Id used a few sigils of Agrippa's Occult Philosophy Book II for their teleporters in Doom I


Edit: This site has a nice overview of the most common magic fonts.

#54 Springheel

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Posted 01 February 2006 - 08:49 PM

Here are some more readables--a handwritten journal and some posted notices. I think I'm done with readables for now.

Posted Image

Posted Notices

#55 Domarius

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Posted 01 February 2006 - 09:33 PM

Personally, I'd rather we lean our palette more towards dirty and washed out than vivid and oversaturated. It fits the theme far better, and helps combat D3's innate stark metallic sheen.

...this is what we should be aiming for as far as the general look of the mod is concerned.

I had a look at Spring's and Renz's mockup side by side, and I have to say I MUCH prefer Renz's colours. It's toned down to a nice medium between "fantastically bright" and "realistic".
Compared to Renz's style, I think some of the other stuff I've seen is looking a bit cartoony.

When we actually do encounter a room lit by a fireplace with warm colours, it will have more impact in a colour scheme more like Renz's. I worry that everything is already too vivid looking, so a nice fireplace room will just look like every other room.

I tend to agree with you in that case - the colors of the mansion theme I used for those rooms were oversaturated and that's actually not what I wanted to go for. The reason for this is my crappy LCD monitor
...
I "fixed" the colors of my LCD now so that they look more like on a CRT, but I'm planing to put a new CRT somewhere beside my LCD, just to check if everything's right.
...

That's what I said in the CRT vs LCD thread - all the graphic designers I know have both - the LCD for general use and the CRT for checking colours.

#56 Springheel

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Posted 01 February 2006 - 10:43 PM

I had a look at Spring's and Renz's mockup side by side, and I have to say I MUCH prefer Renz's colours.


The colours are exactly the same. It's just darkened with the contrast bumped up a bit. That's a lighting issue, not a colour issue.

As far as I'm concerned, all the maps thus far are looking great.

#57 Domarius

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Posted 02 February 2006 - 02:24 AM

Yeah I don't mean to dis every map ever made here.

I dont' know anything about how the final result is acheived (wether it be changing txtures, or the ingame lights), but personally Renz's mockup looks less saturated. I don't think you can change that with ingame lights.

#58 New Horizon

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Posted 02 February 2006 - 09:50 AM

I prefer Springs myself, no offense to Renz's contribution, but they're too drab and T3 like for me.

#59 Domarius

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Posted 02 February 2006 - 10:32 PM

My point is that the drab stuff makes the warm stuff look even warmer.

If everything looks warm and bright, then nothing is warm and bright, it's all the same. You know, like the old saying "if every day was a sunny day, then what is a sunny day?"

#60 Darkness_Falls

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Posted 02 February 2006 - 10:53 PM

I like them both, as they could be used for different applications. I feel Renz's look richer and higher quality (in a name brand vs. generic brand) way. But that doesn't mean there's no room for the more vibrant ones Springheel has for certain areas or maps. For example, Spring's could hange outside of castle-like structure over a street. I guess in terms of 'where to use,' I feel Spring's seem more 'outdoorsy' to me, while Renz's seem more for interiors. But this could just be personal opinion or tastes.

The richness of colors just seem of higher quality in Renz's, whether it be through lighting or whatever. Tomato red versus royal burgundy (I just made that color up). Grass green versus dark forest green. That's the only way I can describe what I'm seeing/feeling as I view them on my CRT...

#61 Springheel

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Posted 04 February 2006 - 11:58 AM

Here are a few new non-loot plate skins (BT's original on the right).

Posted Image

This brings us to over 50 skins, making our prop total for unique items over 100.

#62 Ishtvan

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Posted 04 February 2006 - 04:19 PM

I would still be tempted to take the third from the left. Mmm, fine china. :)

#63 Springheel

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Posted 04 February 2006 - 04:48 PM

Too much like loot, you mean? Hmm, it's possible. It would be quite easy to move this skin to the loot model. It's one of those grey areas...I wouldn't immediately assume it was loot, myself.

What do others think?

#64 sparhawk

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Posted 04 February 2006 - 04:51 PM

Except for the broken one, I also would have considered them loot. :)
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#65 Springheel

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Posted 04 February 2006 - 05:18 PM

What would a NON-loot plate look like then? Currently, our loot plate is gold and encrusted with gems.

http://www.mindplace...loot/plate1.jpg

Compared to that one, these look pretty drab to me.

#66 sparhawk

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Posted 04 February 2006 - 05:24 PM

I don't really mind. I had the same problem in T2 as well, and always grabbed the wrong plates, because I was never sure which one the loots were. :)
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#67 Ishtvan

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Posted 04 February 2006 - 05:56 PM

Yeah, I wasn't making a real complaint, I could get used to which was loot and which wasn't as long as they're distinct.

#68 Springheel

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Posted 06 February 2006 - 08:06 PM

A couple slim book covers to round out the readables.

Posted Image

#69 Springheel

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Posted 09 February 2006 - 08:41 PM

I've been working on the seating now, coming up with different colour combinations...here's a green set.

Green Seating Set

Oh, I noticed when putting this together that our wine bottle models seem awfully small.

#70 Springheel

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Posted 10 February 2006 - 08:08 PM

Here's a cream dining chair and sofa to match the armchair, and a red armchair to go with the original red set.

Cream Set

Posted Image

While I was at it, I did up some silver coins to go with the gold.

Posted Image

#71 New Horizon

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Posted 10 February 2006 - 10:44 PM

Ahhhh, brilliant work Spring. :) Damn, I really have to look at those broken models this week. I'll do my best to have them finished by Friday.

#72 Springheel

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Posted 24 June 2006 - 07:22 PM

Here's a loot version of the wine bottle. That puts us up to 14 different loot models, not counting skins.

Posted Image

#73 sparhawk

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Posted 25 June 2006 - 01:16 AM

Nice! Did somebody also check the bounding boxes of the coins? I think they were pretty wrong last time.
Gerhard

#74 Springheel

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Posted 12 September 2006 - 07:25 PM

Here's a city watch banner. Thanks to SD for the mesh. It actually comes in two sizes, one small (below) and one about twenty feet high for outdoor towers or gatehouses.

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#75 SneaksieDave

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Posted 12 September 2006 - 08:44 PM

W00t. :)



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