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#76 Dram

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Posted 13 September 2006 - 02:31 AM

If only I could synch up... <_<

#77 Springheel

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Posted 16 September 2006 - 07:27 PM

I've created two new skins for the long banner. The first is the new default skin, so it's generic with blank scrolls mappers can fill in. The other one is a builder banner based on the recent cross design.

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TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#78 Dram

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Posted 16 September 2006 - 07:32 PM

Sweet, for sure I'll use the builder one :D

#79 Crispy

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Posted 16 September 2006 - 09:37 PM

Wow, nice job! I love the textures. Nice and grubby. :)
My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.

#80 sparhawk

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Posted 17 September 2006 - 03:25 AM

Looking great! :)
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#81 Springheel

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Posted 25 November 2006 - 01:45 PM

Created a 'holy hammer' skin, a gold-plated version for priests or significant builder guards (the normal hammer texture is there for comparison).

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TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#82 Crispy

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Posted 25 November 2006 - 08:26 PM

Nice! Perfect for smashing heathens. :D
My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.

#83 sparhawk

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Posted 26 November 2006 - 03:18 AM

Looks really good. :)
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#84 Dram

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Posted 26 November 2006 - 03:45 AM

Perfect :)

#85 PinkDot

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Posted 26 November 2006 - 06:22 AM

Nice skin :) It's really an honour for a thief to be smashed by such hammer. ;)

#86 Springheel

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Posted 26 November 2006 - 01:14 PM

Here's a cheap gameboard and game pieces for the lower classes.

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TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#87 Ishtvan

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Posted 26 November 2006 - 03:33 PM

Nice! I think that would look believable in any back-room casino or on a table staffed by bored guards.

#88 mikebart

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Posted 29 November 2006 - 03:26 AM

Awesome I love the banners :) , could I get a few source images of the banner designs to paint onto the castle walls? Ill try and make them all cracked and peeled ill even repaint them if i have to.

like in the top right hand corner of this pic: http://images.google...rl=...6lr=&sa=N

#89 Springheel

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Posted 29 November 2006 - 09:50 AM

Which banner designs, the long ones or the short ones? You could probably find the short ones just by doing a google search for coat of arms.
TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#90 mikebart

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Posted 03 December 2006 - 06:45 PM

I thought id let you guys decide wich ones. Is there a paticular insignia or coat of arms wich should be displayed on the castle, or is it just whatever looks good?

#91 Springheel

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Posted 03 December 2006 - 07:27 PM

You're saying "the castle" but I don't know what you're refering to. Are you making a castle map? If so, no there's no particular insignia that should be used.

The only banners we have that have relevance to the setting are the builder, city watch, and inventor's guild emblams, and none of them would be especially fitting on a castle, I don't think.
TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#92 New Horizon

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Posted 03 December 2006 - 08:03 PM

I wouldn't worry about putting an emblem on the castle itself. We'll want the castle sets to be as generic as possible so we can use them for many different castles. The banners will generally be used to signify the masters coat of arms.

#93 mikebart

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Posted 03 December 2006 - 09:27 PM

the idea was that I could make several different sets of emblems/coat of arms textures/decals which fit onto "a castle" wall.
Its probably a bit early for those sorts of details, ill keep working on the structural textures and models and we can worry about that later.

#94 New Horizon

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Posted 03 December 2006 - 10:18 PM

the idea was that I could make several different sets of emblems/coat of arms textures/decals which fit onto "a castle" wall.
Its probably a bit early for those sorts of details, ill keep working on the structural textures and models and we can worry about that later.



Ahhh, ok...I see what you mean now. :) You're right though, we can add the finer details later.

#95 Springheel

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Posted 04 December 2006 - 10:47 AM

Sorry Mikebart, I wasn't quite sure what you were asking. I don't think you need to worry about that for now though. :)
TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#96 Springheel

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Posted 04 December 2006 - 08:14 PM

Managed to get the shortsword into the game, and made a dagger while I was at it. Next to the longsword for comparison.

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TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#97 Ishtvan

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Posted 07 December 2006 - 04:56 AM

Sweet! This should definitely spice up the armouries of our missions. :)

#98 Springheel

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Posted 07 December 2006 - 08:54 AM

And I'd like to start testing our attachment system to see how it looks if we give our AI different weapons. :)
TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#99 Springheel

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Posted 14 January 2007 - 12:54 PM

Before I knew we could get the houseguard in game, I started working on a houseguard skin for the proguard. Here it is, with and without chain-mail (and you probably can't tell, but he's got a short-sword attached).

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TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#100 ascottk

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Posted 14 January 2007 - 01:01 PM

Before I knew we could get the houseguard in game, I started working on a houseguard skin for the proguard. Here it is, with and without chain-mail (and you probably can't tell, but he's got a short-sword attached).

Maybe we could get corth's houseguard to be an archer :D Nice skin BTW.



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