
Offset
#26
Posted 01 April 2006 - 03:27 AM
http://www.worthdown...id=1724&id=7043
#27
Posted 01 April 2006 - 05:38 AM
- Emil Zola
character models site
#28
Posted 01 April 2006 - 10:35 AM
#29
Posted 15 April 2006 - 08:45 PM
Well, OK, they have good graphics, but only because they are preparing for 2007 if they are lucky (2009). The game is a Fantasy FPS too, and they even dare to say that it's the first one, but regarding the game, it looks like something very banal to me. Just take DnD standarts, nothing original, boring ugly trolls with giant maces. I'll be more impressed with a beautifully designed old Thief level than a big ugly troll that looks like it contains 100,000,000,000 polygons... And they seem to be really happy with that troll...
The seas were empty -- there was hunger in the land
We let the madmen write the golden rules
We were just Children of the Moon
We're lost in the middle of a hopeless world
Children, Children of the Moon watch the world go by
Children, Children of the Moon are hiding from the Sun and the Sky
© The Alan Parsons Project - Children of the Moon
#30
Posted 16 April 2006 - 04:16 AM
#31
Posted 17 April 2006 - 05:16 PM
The seas were empty -- there was hunger in the land
We let the madmen write the golden rules
We were just Children of the Moon
We're lost in the middle of a hopeless world
Children, Children of the Moon watch the world go by
Children, Children of the Moon are hiding from the Sun and the Sky
© The Alan Parsons Project - Children of the Moon
#32
Posted 20 April 2006 - 04:57 AM
http://www.gamestar....?galleryId=1401
graphicswise Germany's got the largest

#33
Posted 20 April 2006 - 05:06 AM

#34
Posted 20 April 2006 - 05:17 AM
#35
Posted 20 April 2006 - 05:36 AM

#36
Posted 20 April 2006 - 05:57 AM
#37
Posted 20 April 2006 - 06:32 AM
#38
Posted 20 April 2006 - 09:48 AM
At first, I misunderstood and was about to say "Take it to the Patriot Wars thread."graphicswise Germany's got the largest
#39
Posted 20 April 2006 - 10:06 AM
Checking out the pics now... god. I mean, those screens look good, but then you see that landscape shot - that's a lot of work there, with all the landscape variety like in real life. That can't be the actual live map. If the game can scale like that dynamically, my brain will explode.
#40
Posted 20 April 2006 - 10:56 AM

#41
Posted 20 April 2006 - 07:34 PM
I doubt they'd store your IP. More likely it would be in cookies. Spar, check if cookies are enabled.
Checking out the pics now... god. I mean, those screens look good, but then you see that landscape shot - that's a lot of work there, with all the landscape variety like in real life. That can't be the actual live map. If the game can scale like that dynamically, my brain will explode.
It looks a lot like terragen. I'm expecting it is ingame terrain, they would'nt be lame to put up a terragen sample or whatever.
*crosses fingers for Dom's brain to explode*
#42
Posted 20 April 2006 - 08:12 PM
#43
Posted 20 April 2006 - 09:16 PM
I can send you my list of blocked elements if you want. My pages load SOOOOO much faster. No longer do I have to wait for "http://ads.etcetc" to load before I can pull up a web page. You can also block flash elements, pictures, pop-ups, and those in-page pop-ups too.
http://adblock.mozdev.org/
Edited by woah, 21 April 2006 - 10:04 AM.
#44
Posted 20 April 2006 - 09:51 PM
*ka-boom*
#45
Posted 21 April 2006 - 09:36 AM
#46
Posted 21 April 2006 - 10:55 AM
Hehe.
#47
Posted 21 April 2006 - 12:09 PM
#48
Posted 21 April 2006 - 02:05 PM
ZBrush can do a lot of crazy stuff realtime, why they can't, they made a special program for themselves, so it runs there.
The seas were empty -- there was hunger in the land
We let the madmen write the golden rules
We were just Children of the Moon
We're lost in the middle of a hopeless world
Children, Children of the Moon watch the world go by
Children, Children of the Moon are hiding from the Sun and the Sky
© The Alan Parsons Project - Children of the Moon
#49
Posted 21 April 2006 - 02:21 PM
Simulated radiosity is extraordinarily performance-intensive to compute, therefore it is not yet used in games, although various tricks can be used such as ambient lighting in Doom 3, and presumably more complex techniques in Offset and other next-generation projects.
#50
Posted 21 April 2006 - 03:19 PM
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