I started this thread, because I'll probably have lots of questions regarding Radiant (DarkRadiant). I try not to ask for basic explanations (eg. how to create fog in Radiant?). I hope I'll find answers for such basic how-to questions in various tutorials. But I also hope that you won't mind me asking some questions here. First of all I'll try to figure out what is and what is not possible in this editor. I hope you'll find some time to give me short answers: yes or no (or point me in the right direction).
After starting Radiant for the first time, familiarizing myself with viewports (I don't find them "intuitive" at this moment) and reading some basic (your-first-room) tutorials, I already have some questions.
1) Can I change skins on meshes? Let's say there is one model (building) with few skins (roof, walls etc.). Can I change particular skins (eg. roof) only or am I forced to change the whole skin?
2) Can I have three viewports (top, left, right) on screen at the same time?
3) Is city mission like "Midnight in Murkbell" (huge area, lots of buildings, long views) possible in Radiant?
4) Is it possible to have meshes-buildings in Radiant? I mean meshes that are recognized by AIs as an area where they can walk, fight, patrol? Let's say I made the whole building (with floors, windows, rooms) in 3ds max. Will it work (just like building from brushes would work) in Radiant?
5) Are there any interesting or useful tweaks that I should install if I want to use Radiant? Any interface modifications?
6) Will I be able to make scripted events, if I don't know any programming language (such as C++)? I could do that easily with DromEd or T3Ed.
7) Can I move brushes in Radiant. Let's say I created few connected rooms. Can I move them left, right, up etc.? In other words, can I change something that is done without using DELETE option?
8) I know there are lots of Radiant tutorials, but are there any similar to Komag's (level creation from A to Z)?
Thanks in advance for any replies.
If you find such thread (and questions) really not appropriate here, please feel free to delete it.
Edited by Bukary, 05 March 2006 - 09:23 AM.