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Environment Guy Looking For Experience


Tom burns

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Hello:

 

I saw this message on the Polycount website and although I haven't played Thief, I've long known about it and I like the look of the franchise.

 

I specialize in environments (textures, lighting and modeling) but I've no practical experience to speak of as yet.

 

I can also do graphic design (logos, HUD stuff, and general promo stuff) on top of game graphics.

 

I'd like to hear more if you think I can be of use to you all.

 

Here is my website which has high and low poly work:

 

http://www.tomburnsportfolio.com/

 

 

These were done in 3DS Max and Strata 3DPro in case you were wondering.

 

 

Just a warning: I am an art guy and may need some hand-holding around the technical aspects at first. But if you think I can be of use, let me know.

 

Emailing me directly is fine: tomburns@sympatico.ca

 

thanks, eh.

 

Tom

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Heh. "thiefy".

 

Thanks.

 

Um...how does this all work?

 

Do I get a specific email that tells me if I'm on the team, or something?

 

I've never been a mod guy before.

Fingernail will set you up if he approves. And he will send you a note. Either here or PM.

Gerhard

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Hi Alan:

 

Thanks very much! I appreciate your compliments.

 

I do environments because:

 

a) I suck at doing characters/animals. I CAN do them but it takes me way too long to get good results.

 

B) I started doing environments because I just had all these ideas of cool places I'd like to check out/explore. Like in Myst and Riven (which I've obviously been influenced by).

 

I have had one job as a texture artist but I'm not employed in games right now. I'm desperately seeking a job as an environment artist, but it's not looking good. After sending out tons of applications all over the planet, I've yet to have a reasonable offer from anyone.

 

Any takers?

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I think the one thing holding you back is that you don't have enough actual game experience just yet. Doing some mod and map work, not just for ours but for a number of other projects down the line, could help bolster your resume and draw some more attention to it.

 

Doing stuff like this is how a number of people got their start. If a company sees that you understand how to make game enviroments, something that plays as good as it looks, then they'll be more willing to look your way.

 

Edited for teh grahm...graim...good wordin.

Edited by Renzatic
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I am pleased its not just me then ..I have over fifteen years of commercial 2d 3d (traditional ) experience (www.alandickinson.net)and have worked with most of the major companies within my field …try to get into the games industry and nothing ..not a sausage! I think one of my problems is that game companies like to put you into very defined boxes and I don’t really fit into any. I must say I am surprised you have not had any success getting an environment role. Renzatic is absolutely right in what he says …I have heard the same said so many times mods are a great way to build experience. Shame you are in Canada I have seen a lot of environment positions here in the uk.

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I am pleased its not just me then ..I have over fifteen years of commercial 2d 3d (traditional ) experience (www.alandickinson.net)and have worked with most of the major companies within my field …try to get into the games industry and nothing ..not a sausage!

You are not the only one. :)

 

I have a high-quality resume, you can believe that. But when I tried to go to game companies they didn't take me. They claim that I have no expertise on game development, which is of course true. But I can easily learn that, and I know much about computer programming on a low levels, which is needed for games as well. But still they refused. They would like to pay nothing and I can't keep my family with that what they would offer.

Gerhard

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  • 4 weeks later...

So, Tom, are you still with us? Haven't seen you post anywhere yet. Are you seeing the developer's forums now?

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