Posted 10 May 2006 - 11:30 AM
I know what you mean about "seeing your character do things", it's cool in some ways, but all you do in Thief is sneak about, knock people out, run away from baddies, stack crates, and mantle ledges. Nothing really exciting to watch apart from the odd blackjacking sequence.
Enter the Matrix on the other hand, benifits much more, because the camera takes a side on view when you enter combat, where you can clearly see your position in realtion to everyone else in the melee, and you can direct your kicks and punches in the appropriate directions, see exactly what kinds of attacks the enemies are doing, and parry/block/dodge appropriately.
In the matrix example, I'm talking about individual limb movements, and where parry and dodge, etc are buttons you press in response, so this kind of view is really useful here.
In thief, the most dodging you're going to be doing is to avoid projectiles, so you actually dodge by moving yourself around, estimating distances, etc. and first person is more suited to that.
And the rest of the action (sneaking, crate stacking, etc) doesn't really benifit from 3rd person. You don't need to see what your body is doing when you're placing that crate, or blackjacking that guy - you need to see that your target is in the dead center of your screen, without having to compensate for the offset camera position, and the estimated size of the player model.
But that's just my opinion.
Also I don't yet understand what you mean by 3rd person being more strategic. I can see how it is in a RTS game, where you are a commander that needs to see everything at once, but in Thief you shouldn't be given that power to see around corners without moving. That's got to be the 8th deadly sin or something. Thou shalt not have 3rd person in a Thief game.