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#201 Bukary

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Posted 23 May 2006 - 10:21 AM

BTW, I also enjoyed The Cradle. (Or perhaps I should say: I was really frightened by this place?) It was one of my best gaming experiences... when I played TDS for the first time. My second attempt was no so enjoyable. Etc. Perhaps it's the case of all horror-like levels... Perhaps I played TDS too much (Polish publisher found out that I am a Thief fan and litarature teacher at the same time, so I was contacted and hired to prepare official Polish translation and beta test it)... but some levels from T1/2 (Constantine's mansion!) left stronger (and more thrilling) memory imprint in my mind...
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#202 Arumakani

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Posted 23 May 2006 - 10:25 AM

So the level design was far more open, and a lot larger in the other Thief games Bukary? Were there many different ways to complete a mission then? I remeber I briefly played a Thief 1 level years ago, but at the time I liked MGS. Much to my regret now.


Just in case you missed the other reply Bukary mate.
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#203 Bukary

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Posted 23 May 2006 - 10:33 AM

Just in case you missed the other reply Bukary mate.

We probably shouldn't start TDS versus T1/2 discussion here, but yes, you hit the nail on the head: the level design in TDP and TMA was far more open, a lot larger, and there were more different ways to complete a mission. Some people also despite TDS artistic direction ("cartoonish" gadgets, persons, animations and textures, dull colour palette etc.), yet I found it quite interesting...
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#204 Arumakani

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Posted 23 May 2006 - 10:42 AM

I still want a huge city to explore. Have you read the eurogamer stuff on this game?

http://www.eurogamer...rticle_id=64920
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#205 New Horizon

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Posted 23 May 2006 - 10:42 AM

To this day, Return to the Cathedral in Thief 1 can still freak the hell out of me. :) It has suck amazing replay value. The cradle, good level...but not so much replay.

#206 Arumakani

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Posted 23 May 2006 - 10:49 AM

I'm really going to have to get these then. The problem is playing older games now. I can't play XBox games anymore since getting the 360 and HDTV. But you guys have got me intrigued...

http://www.play.com/...ck/Product.html

Doesn't seem to be Thief Gold though.
ZylonBane's confession about himself:
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#207 SneaksieDave

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Posted 23 May 2006 - 11:25 AM

Pity you obviously can't accept other people's opinions just like ZylonBane. Good thing Domarius and some of the others can.

Re-read the thread. Where exactly was I not accepting an opinion? My response had nothing to do with your opinions on gaming. Since I made my point in the other post, I won't bother repeating it. If you have a problem with a person, you should take it up with the person - not a country.

It's also a tad hypocritical to whine at someone for 'not accepting' your opinion because they disagree with it. Might need to think about that one a little deeper.

#208 Arumakani

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Posted 23 May 2006 - 11:33 AM

Interesting albeit flawed reply. Anyway it's moved on from there. Deal with it mate.
ZylonBane's confession about himself:
"What can I say, I'm a jerk. A three times all American Jerk, from Jerksville, Kentucky. Yee Haw"

#209 ZylonBane

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Posted 23 May 2006 - 12:56 PM

I saw nothing flawed about his reply. It was coherent, grammatically and syntactically correct, logically supported previous assertions, and contained reasonable suggestions.

As I remarked earlier in this thread, and you have just verified, such consideration is obviously wasted on you.

#210 Arumakani

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Posted 23 May 2006 - 01:02 PM

So New Horizon, it's obvious Bane is trying to bait me. Anyway the Cathedral level is it similar to the Cradle? In the sense is it sort of like a horror level.
ZylonBane's confession about himself:
"What can I say, I'm a jerk. A three times all American Jerk, from Jerksville, Kentucky. Yee Haw"

#211 demagogue

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Posted 23 May 2006 - 04:06 PM

For god's sake, go to ebay or google Thief Dark Project or Gold and get the game and play it. Then you won't have to keep wondering why everyone around here keeps referring back to it as the better paradigm for gameplay.

Yes the Haunted Cathedral is f'ing awesome (edit: and Return to the Cathedral, I was thinking of both). It is horror, but in a different way than the Cradle, not so much in the atmosphere (although that's there too), but more built into the gameplay, and the way you have to sneak around, which is why NH could say it has such great replay value.

Edited by demagogue, 23 May 2006 - 04:52 PM.

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#212 New Horizon

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Posted 23 May 2006 - 04:18 PM

It is horror, but in a different way than the Cradle, not so much in the atmosphere (although that's there too), but more built into the gameplay, and the way you have to sneak around, which is why NH could say it has such great replay value.


Just the whole lead in to the haunted cathedral sets it up perfectly. :) TDS just didn't have the same luxury since the levels were so small. In the originals, you would often have to travel quite a distance just to reach the main areas of the map...in TDS, you're pretty much just dropped outside the target area after the level load. I don't count the city sections since they're separate maps.

#213 ZylonBane

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Posted 23 May 2006 - 04:28 PM

The problem with Haunted Cathedral and Return to the Haunted Cathedral is that they rely heavily on the player being relatively new to Thief, and hence not so good at combat. All those critters aren't nearly as scary when you know exactly how to chop them down.

But the first two or three times through... woah.

#214 oDDity

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Posted 23 May 2006 - 05:01 PM

Well of course it's tuned for new players. I don't know any mission based game that's set up to be at it's best on the 5th play through.
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#215 ZylonBane

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Posted 23 May 2006 - 05:26 PM

Of course anyone is going to get better at any game over time. My point is that a large part of the difficulty in these missions is imaginary instead of actual. All the "woo" critters aren't actually as dangerous as their fearsome aspect implies.

#216 oDDity

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Posted 23 May 2006 - 05:33 PM

Obviously they're there for atmosphere and mood, but certianly something is a lot more scary when you have no idea how to kill it, or what its abilities are, plus the fact they are totally unnatural to begin with, so there's no way to work out even roughly what they will be capable of, unlike the first time you see a human guard, where you can at least guess at his abilites and weaknesses.
I think the phrase we're looking for here is 'familiarity breeds contempt'
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#217 ZylonBane

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Posted 23 May 2006 - 08:42 PM

No.

Oh... wait. Yes.

#218 Arumakani

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Posted 24 May 2006 - 03:17 AM

Cheers guys, just ordered the buggers !!!

P.S. demagogue me olde mucker as Del Boy would say, I've ordered the double pack that I already linked to earlier from Play.com :P :D
ZylonBane's confession about himself:
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#219 ZylonBane

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Posted 24 May 2006 - 09:00 AM

Oh good god, now he's crapping up the forum with a frelling Zelda sig.

#220 Arumakani

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Posted 24 May 2006 - 10:36 AM

What you talking about? <_<
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#221 Order of the Hammer Bureaucrat

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Posted 25 May 2006 - 10:05 PM

I think Bloodstone Prison was scarier than *Cathedral




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