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Autosave Issue & Crash During Texturing [closed]


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I created a new thread as this deserves its own thread:

 

well as I said earlier about autosave; when I first created my map, it saved an mapname.autosave.map, but after that it was never updated again. Then I changed my mapname, and an autosave has never been created for it. However, in the maps\snapshot folder, I have many snapshots entitled 'rivertown.1.00.map - 2.11.map).

Did you create this snapshot folder on your own or has this been automatically created by radiant? Can you give me a directory listing of this folder (Screenshot or "dir >list.txt" in the dosbox)?

 

As for providing a map, sure just tell me exactly what you want. I don't know how to reproduce the autosave problem... it just doesn't do it... as for texture, just hit ctrl-arrow till the texture smears. It should crash.

Could you put a map with a simplistic box room plus the texture plus the material file into a pk4 and send it to me? Then tell me what steps I will have to do to reliably produce the crash. I can look into it, but I still am a bit of green regarding the texture code, so I can't give you any promises. But if the problem is properly documented, I'm confident that there will be a remedy available in the future. :-)

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I created a new thread as this deserves its own thread:

Did you create this snapshot folder on your own or has this been automatically created by radiant? Can you give me a directory listing of this folder (Screenshot or "dir >list.txt" in the dosbox)?

 

 

OK, I didn't create the snapshot folder. I think TDm did. Here it is:

 

Volume in drive C has no label.

Volume Serial Number is 2C68-5AB4

 

Directory of C:\Games\Doom3\darkmod\maps\snapshots

 

11/10/2006 11:46 PM <DIR> .

11/10/2006 11:46 PM <DIR> ..

11/10/2006 11:46 PM 0 list.txt

29/09/2006 03:21 AM 111,188 rivertown.0.map

29/09/2006 03:27 AM 112,020 rivertown.1.map

04/10/2006 05:11 AM 187,670 rivertown.10.map

04/10/2006 05:17 AM 187,682 rivertown.11.map

04/10/2006 05:22 AM 189,759 rivertown.12.map

04/10/2006 05:27 AM 191,274 rivertown.13.map

04/10/2006 05:32 AM 193,721 rivertown.14.map

04/10/2006 01:34 PM 188,454 rivertown.15.map

06/10/2006 06:13 AM 187,681 rivertown.16.map

06/10/2006 06:24 AM 187,681 rivertown.17.map

06/10/2006 06:36 AM 187,631 rivertown.18.map

06/10/2006 06:51 AM 187,770 rivertown.19.map

29/09/2006 03:33 AM 113,725 rivertown.2.map

29/09/2006 03:38 AM 119,332 rivertown.3.map

29/09/2006 03:43 AM 126,940 rivertown.4.map

29/09/2006 04:29 AM 137,806 rivertown.5.map

04/10/2006 04:48 AM 130,119 rivertown.6.map

04/10/2006 04:53 AM 139,710 rivertown.7.map

04/10/2006 04:59 AM 140,307 rivertown.8.map

04/10/2006 05:04 AM 140,362 rivertown.9.map

07/10/2006 07:08 PM 199,131 rivertown_2.0.map

07/10/2006 07:13 PM 200,398 rivertown_2.1.map

10/10/2006 02:45 PM 202,193 rivertown_2.10.map

10/10/2006 03:01 PM 192,680 rivertown_2.11.map

07/10/2006 07:19 PM 200,452 rivertown_2.2.map

07/10/2006 07:24 PM 201,070 rivertown_2.3.map

07/10/2006 07:29 PM 200,452 rivertown_2.4.map

07/10/2006 07:34 PM 201,685 rivertown_2.5.map

07/10/2006 08:02 PM 201,685 rivertown_2.6.map

10/10/2006 02:28 PM 195,731 rivertown_2.7.map

10/10/2006 02:34 PM 201,677 rivertown_2.8.map

10/10/2006 02:39 PM 201,597 rivertown_2.9.map

10/10/2006 03:09 PM <DIR> snapshots

29/09/2006 03:06 AM 109,520 venus_town_entry.0.map

29/09/2006 03:12 AM 109,213 venus_town_entry.1.map

35 File(s) 5,778,316 bytes

3 Dir(s) 5,828,669,440 bytes free

 

Could you put a map with a simplistic box room plus the texture plus the material file into a pk4 and send it to me? Then tell me what steps I will have to do to reliably produce the crash. I can look into it, but I still am a bit of green regarding the texture code, so I can't give you any promises. But if the problem is properly documented, I'm confident that there will be a remedy available in the future. :-)

 

Okies... I'll get onto that and do it for you. Its pretty simple though. Just create a brush, add a texture to it, and hit Ctrl-Arrow to nudge it till it smears. Then try to undo it. Thats what crashes it. Sometimes it will just crash as soon as it smears. I get the feeling, mind you only a feeling; that it seems something like an infinity problem... but im probably way off, as I have no idea how u've done all this.

 

Venus

 

Ven

I have an eclectic YouTube channel making videos on a variety of games. Come and have look here:

https://www.youtube.com/c/NeonsStyleHD

 

Dark Mod Missions: Briarwood Manor - available here or in game

http://forums.thedarkmod.com/topic/18980-fan-mission-briarwood-manor-by-neonsstyle-first-mission-6082017-update-16/

 

 

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I just created a brush, applied a random texture on it and played around with Ctrl-Left, Ctrl-Right, -Up and -Down and occasionally the horizontal and vertical stretches became zero, but this didn't do any harm for me. I tried to use Ctrl-Z (or Undo) till the Undo buffer was empty - but no crash. :huh: Have I missed anything?

 

Ok, I think I can see where the autosave problem lies. Obviously you have the "snapshot" checkbox (in Preferences>Autosave) enabled, otherwise there wouldn't be any up-to-date snapshots in your maps folder. If you have this option enabled, the xxx.autosave.map file is no longer used, as automatically saved maps go into the snapshots folder (saving the xxx.autosave.map would be kind of redundant).

 

Short story: if you want your map to be auto-saved, you can either use the xxx.autosave.map style or the snapshot/xxx.123.map style, not both.

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