Jump to content
The Dark Mod Forums

Askave.map Crashes Dr With Assertion Failure [closed]


Recommended Posts

Loading askave.map from the latest CVS crashes DarkRadiant with the following assertion:

 

darkradiant: libs/traverselib.h:275: virtual void TraversableNode::insert(scene::Node&): Assertion `m_node == 0' failed.

 

A quick text search does not reveal any CVS-related corruption or merge indicators. The map loading code needs to be considerably improved, at the very least it needs to say which entity caused the crash and the line in the .map file if possible.

Link to comment
Share on other sites

Seems to be on the first primitive in the worldspawn.

 

Unusually the worldspawn has a name in this map:

 

"classname" "worldspawn"
"name" "askave_hidden_door_1"
"hide" "0"

 

Perhaps DarkRadiant is unable to deal with these properties.

Link to comment
Share on other sites

Confirmed. Editing out these extra properties causes the map to load successfully.

 

This looks like a bug, if Doom 3 can cope with worldspawn properties then so should DR.

 

EDIT: It seems to be specifically the "name" property that causes the crash, other properties seem to be OK.

Link to comment
Share on other sites

The problem seems to be that the worldspawn Doom3Group is being considered a model (func_static) because the "model" key (which is unset) differs from the "name" key.

 

I have corrected this by adding a separate exclusion for "worldspawn" in Doom3Group::updateIsModel() which solves the worldspawn issue, but now there is another problem with the entity named "trigger_hurt_2" which contains both child brushes and has a model key equal to the name key.

 

EDIT: Never mind, got it the wrong way round. Model == name means NOT a model entity.

Link to comment
Share on other sites

This is certainly possible in DarkRadiant, you can edit the worldspawn like any other entity by selecting a brush. I assume that Doom 3 must support it as well hence the keyvalues appearing in ascottk's map.

 

I also think that this would be a good way of storing global state; it might even be possible to use "editor_xyz" keys to store editor-specific state such as the last part of the map you were viewing in the editor.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • OrbWeaver

      Does anyone actually use the Normalise button in the Surface inspector? Even after looking at the code I'm not quite sure what it's for.
      · 5 replies
    • Ansome

      Turns out my 15th anniversary mission idea has already been done once or twice before! I've been beaten to the punch once again, but I suppose that's to be expected when there's over 170 FMs out there, eh? I'm not complaining though, I love learning new tricks and taking inspiration from past FMs. Best of luck on your own fan missions!
      · 4 replies
    • The Black Arrow

      I wanna play Doom 3, but fhDoom has much better features than dhewm3, yet fhDoom is old, outdated and probably not supported. Damn!
      Makes me think that TDM engine for Doom 3 itself would actually be perfect.
      · 6 replies
    • Petike the Taffer

      Maybe a bit of advice ? In the FM series I'm preparing, the two main characters have the given names Toby and Agnes (it's the protagonist and deuteragonist, respectively), I've been toying with the idea of giving them family names as well, since many of the FM series have named protagonists who have surnames. Toby's from a family who were usually farriers, though he eventually wound up working as a cobbler (this serves as a daylight "front" for his night time thieving). Would it make sense if the man's popularly accepted family name was Farrier ? It's an existing, though less common English surname, and it directly refers to the profession practiced by his relatives. Your suggestions ?
      · 9 replies
    • nbohr1more

      Looks like the "Reverse April Fools" releases were too well hidden. Darkfate still hasn't acknowledge all the new releases. Did you play any of the new April Fools missions?
      · 5 replies
×
×
  • Create New...