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Upgraded To Ubuntu 6.10, Now I Can't Build DR. *sigh* Always Something.


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Hey guys. I'm testing the latest build under linux now, and the majority of textures come up as Shaders not found. Also, when I'm browsing models, there are no alternate skins available on any of the models now. I'm not sure if they were there before the latest build, as I just got doom 3 setup yesterday.

 

Doom 3 textures will work, but not Darkmod. Strange.

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Do you mean "Shader Not Found" or "Shader Image Missing"? I get the latter image for quite a lot of textures, presumably because they don't have an editor_image set.

 

Can you browse the textures in the Media Browser? All of the textures under darkmod/door show up (for example), is this the same on your system?

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I'm getting Shader Image Missing, but I'm getting it for all textures...including those under darkmod/door. I would say that at least 90% of the textures appear on my windows install.

 

Odd, all the textures for bonehoard are showing up.

 

This is all very strange, because everything worked on the windows install...there were only a select few textures that wouldn't show up. Hmmm.

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This is what appears in the console when I try to load a texture.

 

Doesn't really give much to go on, but I'll see what else I can find out.

 

Texture load failed: "textures/darkmod/mansion/door/mandoor01_s"

Texture load failed: "textures/darkmod/mansion/door/mandoor02b"

Texture load failed: "textures/darkmod/mansion/door/mandoor02ab_local"

Texture load failed: "textures/darkmod/mansion/door/mandoor03"

Texture load failed: "textures/darkmod/mansion/door/mandoor03_local"

Texture load failed: "textures/darkmod/mansion/door/mandoor01sh"

Texture load failed: "textures/darkmod/mansion/door/mandoor01sh_local"

Texture load failed: "textures/darkmod/mansion/door/mandoor01sh_s"

Texture load failed: "textures/darkmod/mansion/door/mandoor06"

Texture load failed: "textures/darkmod/mansion/door/mandoor06_local"

 

I wonder if this has something to do with the way I set things up? I ended up reinstalling Ubuntu to a different partition the other day, and I think things must have gotten setup differently because I have to 'sudo' to run svn, and scons now...where I don't have to on the other partition. I wonder if this could be causing issues with darkradiant?

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Rather than start a new thread, I just renamed this one. I was having a chat with OrbWeaver about this through PM, but I thought I would put it out there for the rest of you programmers.

 

This is all I get when I try to build now.

 

scons: Reading SConscript files ...

scons: done reading SConscript files.

scons: Building targets ...

 

*** Directory /home/newhorizon/darkradiant/libs/string found where file expected.

scons: building terminated because of errors.

 

I reinstalled all the files needed to build, just incase something was mucked up. I deleted the repository and downloaded it again.

 

Just don't know what the problem would be.

 

Hopefully I can avoid 'yet another' reinstall, as I've finally gotten things setup the way I want them to be.

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You could try the Debian download directly from the Scons site:

 

http://prdownloads.sourceforge.net/scons/s...6.1-0.1_all.deb

 

Could be a bit awkward if it requires different versions of libraries to what Ubuntu 6.10 gives you, but it's worth a try.

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You could try the Debian download directly from the Scons site:

 

http://prdownloads.sourceforge.net/scons/s...6.1-0.1_all.deb

 

Could be a bit awkward if it requires different versions of libraries to what Ubuntu 6.10 gives you, but it's worth a try.

 

Hmmmm, now when I try to install 0.96.1, it calls for python 2.2. Argh.

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You should be able to install Python 2.2 as well, at least in 6.06 there are packages for python2.2, python2.3 and python2.4

 

Alternatively you could download the Ubuntu 6.06 version of Scons from Ubuntu itself, which requires Python 2.4 on my system.

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Alternatively you could download the Ubuntu 6.06 version of Scons from Ubuntu itself, which requires Python 2.4 on my system.

 

BINGO! That got things building again...but now a new error. :) It never ends.

 

libs/math/aabb.h:301: warning: ‘aabb_normals’ defined but not used

scons: *** [build/debug/contrib/brushexport/plugin.os] Error 1

scons: building terminated because of errors.

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Have you done a clean sweep of build folders since installing the proper version of Scons? Could be you have some old stuff lying around from the first attempt.

 

You could try removing scons.signatures.dblite as well before starting the build. I've had cases in the past where this file has contained garbage and had to be deleted before Scons would work again.

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Nope, still gets to here and then quits.

 

libs/xmlutil/XMLRegistry.h:72: error: extra qualification ‘xml::XMLRegistry::’ on member ‘prepareKey’

libs/math/aabb.h:301: warning: ‘aabb_normals’ defined but not used

scons: *** [build/debug/contrib/brushexport/plugin.os] Error 1

scons: building terminated because of errors.

 

 

I'll have to come back to it later. Maybe I'll just have to go back to 6.06.

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Nope, still gets to here and then quits.

 

libs/xmlutil/XMLRegistry.h:72: error: extra qualification ‘xml::XMLRegistry::’ on member ‘prepareKey’

libs/math/aabb.h:301: warning: ‘aabb_normals’ defined but not used

scons: *** [build/debug/contrib/brushexport/plugin.os] Error 1

scons: building terminated because of errors.

I'll have to come back to it later. Maybe I'll just have to go back to 6.06.

Ok, there seems to be an superfluous qualifier in the member function declaration. Strange, the compiler didn't mind until now and it definitely worked before I committed this version. Hang on, I will commit a larger change of the XMLRegistry later this evening anyway.

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  • 2 weeks later...

Now that really sucks: I just tried to compile DarkRadiant on my Ubuntu 6.10 and everytime it hits brushmanip.cpp it eats up my system (mouse pointer moves every now and then, system clock stops, can't even open a console window to kill the process). The only way to stop the compiler is to have a console opened before I start compiling and be on my toes to find out the process number before the system stops responding at all. Hmpf, didn't have something like that with Ubuntu 6.06 but I can't be sure if it's the Ubuntu upgrade alone.

 

Does anybody know whether the compiler version has been changed within edgy eft?

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I really doubt that my processor or the size of my RAM does matter in this case, but it's a Athlon XP 2500+ with 512 Megs of RAM. The process that is responsible for this behaviour takes (according to ps aux) 40% and around 50% of RAM. However, the hard drive is constantly accessed, I believe to recognise some kind of pattern in the accesses (though I could also be imagining this).

 

I'm somehow disappointed that the Linux multitasking performance is so weak on my system, and in comparison to my Windows XP partition it's lame (although the hard drive where Windows XP is installed, is an 80GB drive, to be fair).

 

I will try to re-install Linux (6.06 to be precise ;)) at some time, but somehow I'm not really motivated to mess around with such kind of things, I really have better things to do with my freetime. Perhaps I will look into this after I've finished my diploma.

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I really doubt that my processor or the size of my RAM does matter in this case, but it's a Athlon XP 2500+ with 512 Megs of RAM. The process that is responsible for this behaviour takes (according to ps aux) 40% and around 50% of RAM. However, the hard drive is constantly accessed, I believe to recognise some kind of pattern in the accesses (though I could also be imagining this).

 

I'm somehow disappointed that the Linux multitasking performance is so weak on my system, and in comparison to my Windows XP partition it's lame (although the hard drive where Windows XP is installed, is an 80GB drive, to be fair).

 

I will try to re-install Linux (6.06 to be precise ;)) at some time, but somehow I'm not really motivated to mess around with such kind of things, I really have better things to do with my freetime. Perhaps I will look into this after I've finished my diploma.

 

I have noticed a HUGE difference between 6.06 and 6.10. My build times are extremely long now, and I notice my system being eaten up during the builds too. I decided today to switch back to 6.06. I liked 6.10, but I noticed that it currently has a few more glitches.

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