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A Terrible Secret


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#1 sparhawk

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Posted 06 December 2004 - 02:14 PM

I was just reading the update on moddb for "A terrible Secret" and I must say I'm quite surprised. First they claim that Doom 3 didn't allow them to create their set because they didn't intend to create so many custom textures. But than he says that HL2 is so much better with it's physics (which is certainly true) and with the proper artistic team they can also create the dark envirnonment that they envisioned. Now I'm a bit surprised because I wonder what that "proper artistic team" is supposed to do. Does have HL2 so many different textures set? And if so why would he need that "proper artistic team". If not (as I understand the text) then they will still have to create their custom textures, which implies to me that this is not the reason why they changed to HL2.

Well, it doesn't really matter, just being curious as I liked the story from that mod and it's sad that they switched to HL2 and so I likely can not play it if it comes out.
Gerhard

#2 rgun

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Posted 08 December 2004 - 03:47 PM

Hey Sparhawk,

I think you misunderstood the post I made over at moddb. It wasn't the textures that we were having problems with, we actually had a very large set of them already made. The problem was with creating custom models that would react as a physic object. I think I pretty much sum it up on the news post at moddb. Basically, we just have a lot more options with HL2, especially for the medieval setting. It is easier to do large outdoor environments with amazing looking water and foliage.

The whole idea, now, will be to incorporate the world into the playing experience. With all of the physics props available we can make for some very interesting and unique ways around certain obstacles. If a group of zombies is coming at you up a hill, just grab some barrels and roll them over instead of wasting a clip of ammo.

Anyways, I am glad you guys over here at Dark Mod cared about the mod; it's nice to know that somebody was paying attention.

Cheers,
r.gun

#3 Fingernail

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Posted 08 December 2004 - 03:55 PM

Good luck in your new endeavours.

PS: Care to share???? :D :lol:

#4 sparhawk

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Posted 08 December 2004 - 04:27 PM

Anyways, I am glad you guys over here at Dark Mod cared about the mod; it's nice to know that somebody was paying attention.

Well, what I read so far sounded quite interesintg. It all depends on how it is execteud in the end, but at least an interesting story is a good start. :)
Gerhard




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