Jump to content


Static Modelling


169 replies to this topic

#1 _Atti_

    Advanced Member

  • Member
  • PipPipPip
  • 1,042 posts

Posted 10 December 2004 - 07:08 PM

Hey.
I am a modder from hungary.
I loved thief I-II (not so much the third one)
i was modding for Morrowindengine for a year and a half..
i was involved in:
-Sea of destiny (morrowind)
-Memod (www.memod.co.uk) (morrowind)

i've attached some pics of my models..most of them are rather old..
you can see a bug with the roof of the temple..that was caused by the .Nif exporter..(the exporter for the sdk of Morrowind)

i prefer modeling architecture,furniture,weapons,misc stuff..maybe trees,animals..
what i am bad at are heads and humans..

Started modeling with modding so i dont have any nice galleries:)


thanks for your time:)
_Atti_

Attached Files


Edited by _Atti_, 15 May 2010 - 02:24 PM.


#2 sparhawk

    Repository Manager

  • Active Developer
  • PipPipPipPipPip
  • 21,776 posts

Posted 10 December 2004 - 07:17 PM

_Atti_ said:

I am a modder from hungary.

Jó napot kiwanok. Is that correct? :) It's quite a long time.

Quote

I loved thief I-II (not so much the third one)

Perfect. :)

Quote

i prefer modeling architecture,furniture,weapons,misc stuff..maybe trees,animals..
what i am bad at are heads and humans..

No problem We can use all kind of modelers so you don't need to do humans if you can't don't want to.

I can't find any links to your artwork though. Can you provide some? Thanks!
Gerhard

#3 _Atti_

    Advanced Member

  • Member
  • PipPipPip
  • 1,042 posts

Posted 10 December 2004 - 07:22 PM

look at the end of the post:) its attached..
at_app.rar

Offtopic:

Quote

Jó napot kiwanok. Is that correct?

igen:) correct:) from where do you know hungarian?

#4 sparhawk

    Repository Manager

  • Active Developer
  • PipPipPipPipPip
  • 21,776 posts

Posted 10 December 2004 - 07:45 PM

_Atti_, on Dec 11 2004, 01:22 AM, said:

look at the end of the post:) its attached..
at_app.rar

Offtopic:



igen:) correct:) from where do you know hungarian?
My father is very fond of hungeria and he speaks fluently. many of his friends are from Hungeria (Mosomagyarova (hop that is spelled right) and Budapest). I'm coming from Vienna, so I was not TO far away from Hungeria (now I live in Germany) and I visited several times as well.
When I was in Budapest with him I had a friend there so I learned a few words. Of course I was about 11 then so we didn't really need that much words to get along. But it's enough to talk a tiny little bit (I can't write well though, almost nothing). :)

Where are you from?
Gerhard

#5 _Atti_

    Advanced Member

  • Member
  • PipPipPip
  • 1,042 posts

Posted 10 December 2004 - 07:51 PM

Off: i am living not too far from Miskolc in a little town called Szirmabesenyő..
Miskolc is around 2-300km far from Budapest to the east..its in north-east Hungary

On: Does the attachment work in the first post?

#6 sparhawk

    Repository Manager

  • Active Developer
  • PipPipPipPipPip
  • 21,776 posts

Posted 10 December 2004 - 07:55 PM

_Atti_ said:

Off: i am living not too far from Miskolc in a little town called Szirmabesenyő..
Miskolc is around 2-300km far from Budapest to the east..its in north-east Hungary

Ah! I'm not so good in Hunderian geography. I know some towns, but not much. :)

Quote

On: Does the attachment work in the first post?

Yes. The level geometry architecture looks quite good. Are these also 3D models or done within the Morrowind editor (don't know much about Morrowind editing).

Anyways, we have to wait for Springheel and Fingernail to decide because they are more in the Art section. I'm the lead programmer of this mod.
Gerhard

#7 _Atti_

    Advanced Member

  • Member
  • PipPipPip
  • 1,042 posts

Posted 10 December 2004 - 08:03 PM

Quote

Are these also 3D models or done within the Morrowind editor

all done by studiomax..even that huge mountain:)
only the other landscape are part of Mwengine(howveer i had to edit it)..and the leafy trees you can see here-and-there are Mwmodels too..


attached another pack of pics..these are newer ones..

Attached Files



#8 Springheel

    Creative Director

  • Admin
  • 31,898 posts

Posted 10 December 2004 - 08:07 PM

Hi Atti,

Just looked at your newer pictures. The weapons are quite decent. We are going to need to have some weapons modeled soon, actually, and some plants as well.

If you've got some free time to dedicate to the mod, we're happy to have you. :)

edit: You should have access to the team forums now. Take some time to read through the forums, especially the 3d Models forum, and then let me know when you're ready to go.
Posted Image

#9 _Atti_

    Advanced Member

  • Member
  • PipPipPip
  • 1,042 posts

Posted 10 December 2004 - 08:13 PM

great:)
thanks..

#10 New Horizon

    Mod hero

  • Active Developer
  • PipPipPipPipPip
  • 13,138 posts

Posted 10 December 2004 - 10:48 PM

Welcome to the team! :)

#11 sparhawk

    Repository Manager

  • Active Developer
  • PipPipPipPipPip
  • 21,776 posts

Posted 11 December 2004 - 04:44 AM

Welcome to the Halls Of Whalhalla (you must imagine the eery music , trumpets and drumrolls yourself though). :)
Gerhard

#12 Fingernail

    Mod Founder

  • Member
  • PipPipPipPip
  • 3,193 posts

Posted 11 December 2004 - 06:34 AM

Greetings! Nice work. :D

#13 Guest_Kasper_*

  • Guests

Posted 12 December 2004 - 02:54 PM

Atti?? From MEmod... THE MEMOD???? Man I followed this project for over a year... too bad it's dead :(

He was in memod=he is good ;)

BTW are these screens of MEmod?? (swanboat etc.)

#14 _Atti_

    Advanced Member

  • Member
  • PipPipPip
  • 1,042 posts

Posted 12 December 2004 - 04:27 PM

hehe:)
yes the swan boat was for memod(however these are just my quick textures on it, not the final)..and some other models you can see on the pics was made for memod too..

the temple and morannon are real old models and has no connection to memod..

models in the second .rar are for another project:) i wont tell which one,its secret:)

Edited by _Atti_, 12 December 2004 - 04:33 PM.


#15 TYROT

    Member

  • Member
  • PipPip
  • 332 posts

Posted 13 December 2004 - 12:15 PM

dear Atti :)

Im sorry i couldnt write you an official welcoming message.

WELCOME! officially...

Im really sorry im so new bee still here...Im really getting lost in other threads..I didnt see your post...


and i have checked your all buildings They are sooooo cool so gothic...
But My favorite is your SWANBOAT...Fantastic..

What do you listen brother...i mean which bands are your favorite ? Im seeing little gothic metal influences...I mean it s just a guess..





Best....

#16 Kasper

    Newbie

  • Member
  • Pip
  • 2 posts

Posted 13 December 2004 - 12:35 PM

_Atti_, on Dec 12 2004, 04:27 PM, said:

models in the second .rar are for another project:) i wont tell which one,its secret:)
Let me gues... has it something to do with: Here be dragons??

Ow and um to everyone here: I'm glad I've finally found a new promising mod to be impatient about! Thank you for making this; the Thief fans need it.

#17 New Horizon

    Mod hero

  • Active Developer
  • PipPipPipPipPip
  • 13,138 posts

Posted 13 December 2004 - 12:58 PM

Kasper, on Dec 13 2004, 12:35 PM, said:

Let me gues... has it something to do with: Here be dragons??

Ow and um to everyone here: I'm glad I've finally found a new promising mod to be impatient about! Thank you for making this; the Thief fans need it.
We're happy to be making it. :) Glad to have you're support.

#18 _Atti_

    Advanced Member

  • Member
  • PipPipPip
  • 1,042 posts

Posted 13 December 2004 - 04:31 PM

Thanks for all the warm welcome :)

Tyrot: thanks:) and no i am not listening to much gothic metal:) underground hip-hop is what i listen to.. mostly..:)

Kasper:

No i am not involved in Here be Dragons(i dont even know what its going to be..4real)..anyhow lets stop guessing:)

#19 tnl

    Member

  • Member
  • PipPip
  • 17 posts

Posted 10 February 2005 - 06:08 AM

Üdvözölek Atti!

Megnéztem a képeket, nagyon szépek!

Te aztán tudsz modellezni!

Én is várom a darkmod megjelenését,
dromedelést már unom, sokat
küszködtem vele három pályán át.
A T3 sem a kenyerem, nem annyira
jó mint a régebbiek voltak!

Edited by tnl, 10 February 2005 - 06:10 AM.


#20 _Atti_

    Advanced Member

  • Member
  • PipPipPip
  • 1,042 posts

Posted 10 February 2005 - 12:35 PM

Kösz:)
Bár hogy jol tudok modellezni az egykét itteni emberke képességiet nézegetve szinte nevetséges kijelentés :)

örülök(lünk) hogy várod a modot. Mi is nézünk elébe hogy majd az Fmeid játsszuk(már ha fogsz alkotni,csak abbol gondoltam mert irtad hogy dromedeltél)

#21 sparhawk

    Repository Manager

  • Active Developer
  • PipPipPipPipPip
  • 21,776 posts

Posted 10 February 2005 - 01:38 PM

HA! I understand a little bit. ;)
Gerhard

#22 Ishtvan

    Programmer

  • Development Role
  • PipPipPipPipPip
  • 14,859 posts

Posted 10 February 2005 - 02:21 PM

Despite my name, I don't understand any. Yeah, I'm a poser. :)

#23 _Atti_

    Advanced Member

  • Member
  • PipPipPip
  • 1,042 posts

Posted 10 February 2005 - 02:25 PM

if it annoys anyone and want a translation then put your hands up:)

#24 sparhawk

    Repository Manager

  • Active Developer
  • PipPipPipPipPip
  • 21,776 posts

Posted 10 February 2005 - 02:44 PM

Well, I only understand about every second word. Which is enough to puzzle out the meaning, though I don't understand the details. My father always assumed that I wouldn't understand it, and he was quite surprised when he noticed that he couldn't use Hungerian as a "secret" language, because I could learn enough from the few words I understand. :)
Gerhard

#25 tnl

    Member

  • Member
  • PipPip
  • 17 posts

Posted 11 February 2005 - 07:17 AM

Szivesen átállnék a dromedről valami más szerkesztőre,
I like switch form dromed to another editor


3 thief 2 pályát készítettem, legutóbbi a zsaru az árnyékban
i make 3 thief2 map, the lastest Cop in the shadow


Én mindig optimalizált alacsonhardverigényű pályát próbáltam csinálni
I try make optimalised low hardware requirement mission


sajnos ez azt okozta hogy a pályáim kidolgozottlannak tünhetnek.
this cause my missions sometime look too simple and not very nice.


Elég nehéz így két nyelven írnom, lehet nem teszem majd, de így
nem csak mi értjük!

Edited by tnl, 11 February 2005 - 07:19 AM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users