I found a way to get better looking, tiling wood textures, the color that I want: http://www.freedownl...d_Workshop.html
Edit: I better wait until I have something to show, or at least work some more, before I ask a question. Because the question I just asked and edited out I don't think even makes sense. I'm working on a custom texture for the front surface of my lute, like a border and some other detail work, and figuring things out as I go. I know you guys want it at 1024x1024, so I'm working at that scale.
I figured out the basic way to add custom textures in LW. So basic, but took me a little while to get it. Max may already know this, but I'll explain it for my own sake to make sure I really get it, and to encourage both of us to get away from LW's stock stuff.
In Layout, the first thing you do is open Image Editor (F6). Click "load", and you can load anything you've made or found off the web. I've been making my own texture in Paint Shop building off of public-domain stuff I found online, saving it as a TGA. Then using that.
Then open the surface editor (F5), select the surface you want to work with, and then next to each category (Color, Luminosity, diffuse, specularity, etc), there is a box "T" that you click on. So for "color", which is the basic surface, you'd click "T", then "Layer: image map", Projection: however you want the texture to project on to your object ("planar" is a direct projection on to the surface by the plane, good for simple geometry. You just paint/paste stuff against a transparent wireframe in Photoshop and it's already properly scaled and ready to go), and under "image" you just select the image you already loaded in. Then you have to scale it, position it, and rotate it, to get it on properly. Then you can do the same thing for a diffuse, bump, and specular map, using the "T".
Now I just need to be sure that everything set up properly in LW will still be set up for D3. Probably doesn't matter for generic textures, but with this custom border work, it has to be positioned and scaled just right to fit exactly in place on the surface.
Edited by demagogue, 02 August 2007 - 12:53 AM.