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House Guards


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#1 Springheel

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Posted 12 December 2004 - 05:24 PM

Here's the concept for 'House Guards', the poorest of the hired swords. They are primarily used by middle class merchants or poor nobles. They are poorly trained and are often only one step above a hired thug.

Posted Image

edit: ftp wanted to play with the filename for some reason....
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#2 god_is_my_goldfish

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Posted 12 December 2004 - 05:25 PM

i get no image, just "user posted image"
Kay, you fixed it, looks great!

Edited by god_is_my_goldfish, 12 December 2004 - 05:36 PM.

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#3 New Horizon

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Posted 12 December 2004 - 05:26 PM

Here's the concept for 'House Guards', the poorest of the hired swords.  They are primarily used by middle class merchants or poor nobles.  They are poorly trained and are often only one step above a hired thug.


edit: ftp wanted to play with the filename for some reason....

LOL That is an awesome description. :) Love the patch on his leg. Poor sod, I don't envy him in the slightest.

#4 SneaksieDave

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Posted 12 December 2004 - 05:43 PM

Heh, looking at that scruffy fellow just made an idea pop into mind.

Would require AI, sound, anims... but perhaps occasionally, the hired help can be seen... pinching something themselves. ;)

*looks about suspiciously*
*mumbles something* ("Ah, she ain't gonna miss a coin or two.")
*pockets a coin from the top of a stack*
*whistles, continuing on with his duty*

#5 oDDity

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Posted 12 December 2004 - 06:17 PM

THat's excellent, not copying thief in the slightest either. Its put me in the mood to model.....just like that hammer priest picture did. How about a text description of what his various attire is made of.
Just one thing - no head gear?
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#6 Springheel

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Posted 12 December 2004 - 06:37 PM

Just one thing - no head gear?


Nope. These guys are the most poorly armed and armoured of the guards. They are also the least challenging, in terms of their sensitivity to noise, HP, etc. Anyone with serious wealth hires professional guards...these guys are used to fill in the ranks when the cash runs low. :)

In terms of materials, they wear a stiff leather vest over top of a quilted tunic. The shoulders are hard leather, and the collar is also leather, though more flexible. There are a few metal studs on the vest, but not many. Their gear is generally well-used, with lots of scuff marks. Nothing that they own looks particularly ornate or expensive. Possibly their shirt can be coloured the same colour as their employer's banner (if they have one).
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#7 New Horizon

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Posted 12 December 2004 - 10:19 PM

Nope. These guys are the most poorly armed and armoured of the guards. They are also the least challenging, in terms of their sensitivity to noise, HP, etc. Anyone with serious wealth hires professional guards...these guys are used to fill in the ranks when the cash runs low. :)

It's the Canadian Army!! ;)

[The Canadian Army intervenes in a War - "Break it up fellas! We've got bacon and beer for everybody!"]

#8 Darkness_Falls

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Posted 12 December 2004 - 11:49 PM

Hey, looks good, SH! Keep up the good work.

I agree with oDDity that it looks like he should have some sort of head gear, no matter how cheap or makeshift. I don't care either way, as I see your point -- it's just something that seemed to be missing.

That's a cool idea, SneaksieDave, btw.

Edited by Darkness_Falls, 13 December 2004 - 01:58 AM.


#9 sparhawk

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Posted 13 December 2004 - 04:05 AM

Here's the concept for 'House Guards', the poorest of the hired swords. They are primarily used by middle class merchants or poor nobles. They are poorly trained and are often only one step above a hired thug.

That looks really good! :)
Gerhard

#10 BlackThief

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Posted 13 December 2004 - 04:15 AM

yeah great work ! :)

#11 Domarius

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Posted 13 December 2004 - 07:10 PM

The choice of no headgear is one worth debating I think. I like it. I think it gives some variety that the original games never had.

Are there any historic examples of cheap guards with no headgear perchance?

If they are too cheap to have armour in general, they wouldn't be able to afford helmets.
But even if they are having armour as cheap as leather armour, they could still have leather headgear.

Edited by Domarius, 13 December 2004 - 07:12 PM.


#12 Springheel

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Posted 13 December 2004 - 08:44 PM

I tried designs that had leather headgear, but it just looked silly. A headband looked ok, but it made him look more like a fellow thief than a guard. And these guys aren't going around expecting a fight most of the time, unlike professional guards, so it works in story terms.


On a side note, did you realize that no guards in T3 had helmets? The best they had were chain coifs. I wonder why they went that route?
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#13 Darkness_Falls

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Posted 13 December 2004 - 10:08 PM

I'm cool with that. It just kinda has the appearance that he maybe just got done playing a sport (fencing?) and removed his helmut revealing his disheveled and sweaty hair. Regardless, I agree it would be nice to have some helmut-less guards. This is good.

#14 Springheel

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Posted 13 December 2004 - 10:25 PM

Yeah, I went overboard on the messy hair. :) I just wanted to emphasize the rough-around-the-edges look.
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#15 Darkness_Falls

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Posted 14 December 2004 - 10:41 PM

No problem. It looks cool :)

#16 BlackThief

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Posted 15 January 2005 - 06:12 AM

just wanted to announce that I'd love to do the textures for the houseguard @ oDDity.
don't ask me why, somehow I'm in the mood to do those leather armours and stuff ATM... :ph34r:

#17 oDDity

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Posted 15 January 2005 - 06:15 AM

Sure, when I'm finisjed it, it's one less job for me) I'm doing the haunt ATM, so I'll finish modeling the guard after that.
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#18 BlackThief

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Posted 15 January 2005 - 11:57 AM

wouldn't it be better tofinish the guard first ? haunts are not really necessary for mansion, are they ?

Edited by BlackThief, 15 January 2005 - 11:58 AM.


#19 oDDity

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Posted 15 January 2005 - 12:22 PM

Lol, it's not like there's any rush, the mod won't be released for about a year anyway)
I'm sure haunts could be fitted in to the mansion somewhere like a secret crypt/basement or something.
I just model whatever takes my fancy at the time really. I'll be finished the haunt by tonight probably, so the guard will be finished tomorrow, it's already half done and I don't have to texture it now ;)
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#20 BlackThief

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Posted 15 January 2005 - 12:26 PM

didn't want to rush you ;)

I'll be finished the haunt by tonight probably, so the guard will be finished tomorrow, it's already half done and I don't have to texture it now


are you talking about the high-poly or the low poly version ?

#21 oDDity

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Posted 16 January 2005 - 12:57 PM

High poly. It'll take a while longer to get the low poly guy done as well. Also, you have to be aware that tying in the spec and normal maps with the colour map on a character model is a lot more of a challenge than a desk or chair.
This one shouldn't be too difficult though since he'ss mostly leather.
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#22 oDDity

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Posted 16 January 2005 - 12:58 PM

Do you want to UV it yourself?
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#23 BlackThief

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Posted 16 January 2005 - 01:01 PM

I'd prefer if you could UV-map it, you've more experience in that field and I'm quite fine with the layout of the builder-UV map.

#24 Corth

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Posted 09 February 2005 - 01:31 PM

This guy looks awesome, I'm happy to be workin on him :)

That canadian military line cracked me up NH :lol:
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