If so, this will be a lot easier to understand And I know you're not going to use
any Garreth or Thief Universe material in your mod, but I needed to name my
Okay, our Prince is very capable in acrobatics and know some nifty moves that could sure do a lot for Garreth.
Garreth can grab himself up from a edge. Prince can do that too, but he's far more efficient in it. Instead of pulling himself up from a edge, he can also keep hang on it. Lets say that the edge is too thin to climb up but you can still move sidesways on it still hanging on. Could be usefull to go places. From that "hanging position" Prince can also jumb off in an opposite direction, which is kinda usefull if there happens to be an another edge to climb to, or a platform.
I'm also thinking about "a Tarzan move" (for a lack of word). You have a rope arrow. You can shoot it. You can grab your hands on it and climb up. What you can't do is swing yourself around and let go. WHEE! OOliooliolooo *Tarzan sound* Er, yeah. Cool? Well, those of you who has played the new Prince of Persia games knows.
These moves could really bring some freedom to a level. Which way to break in, avoid unnecessary contact with enemy etc. After all our Garreth IS a master thief and he should have enough dexterity to do these moves.
Of course this requiers to work smooth in a first person mode (because I'm assuming that there will not be a third person mode, and god help me, if there will be). We don't want any Tomb Raiders or Splinter Cells running wild.
Prince can also do wallrunning, rolls, backflips and blah blah blah, but those kind of moves really doesn't belong to the thief universe. But I really think that the "edge hanging" and jumping off one could really bring something to this game. Heck, we all want some freedom to do things
And it has just occured to me that can you even do these things with the Doom3 SDK? Oh god, I hope so. Otherwise I've done useless typing.
Sorry for typos and grammatic errors. Engrish... er, English isn't really my best of skills.
Edited by Hippo, 19 December 2004 - 01:45 PM.