Thanks, your words on making a unique texture for a model make good sense (basically anything inside the "others" folder of the texture browser). What I don't understand though, as someone who never got into modelling programs, is why one doesn't select the model and right-click -> "apply texture" with generic materials and trims like in DR, as the next-best solution if someone sends in a plain mesh with no UV map.
Yes, you would only need a decent UV map in place for simple texturing like apllying a generic material to it, say a clay surface, or stone surface.
I remember Springheel saying it's best to have fewer textures loaded per model. The problem with using just one generic material could be that you don't get much detail in, but some of them come with inbuilt trims (like rtable02) and maybe an occasional model that has both a generic and a trim texture on it will be fine. This reminds me that most of this technical stuff, like vertex painting and bumpmaps, is beyond me... especially that engine development thread
Edited by Dragofer, 06 April 2015 - 11:05 AM.