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What is Thief really about?


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#76 Outlooker

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Posted 15 April 2008 - 09:21 AM

I just remembered that in Deus Ex the storyline was hugely important to me.
Not only was it thrilling, it was, besides gameplay, a very significant motivator for playing.
A lot of conversations and readables had interesting philosophical content, which got me hooked even more.

Deus Ex without storyline and it's spots of philosophy would have been more than 50% less interesting, to me at least.
"Good people do not need laws to tell them to act responsibly while bad people will find a way around the laws." - Plato
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#77 firoso

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Posted 15 April 2008 - 04:54 PM

yeah and besides... racing games are lame...
I'm in yur forumz,
Makin' them frobbable.

#78 Crispy

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Posted 15 April 2008 - 08:03 PM

Realism is not important. Believability (with some generous allowances for suspension of disbelief) is important if you want the game to be immersive; however this can be achieved regardless of how "real" the game is.

Racing games can be decent fun. I suck at them, but I still enjoy them (when I use the easiest car and practice a lot). :P
My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.

#79 Forsaken

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Posted 15 April 2008 - 08:43 PM

Lander is the best racing game ever. It consists of constantly crashing your ship into walls at slow speeds, hoping you won't run out of fuel.
Too late to save us but try to understand
The seas were empty -- there was hunger in the land
We let the madmen write the golden rules
We were just Children of the Moon
We're lost in the middle of a hopeless world
Children, Children of the Moon watch the world go by
Children, Children of the Moon are hiding from the Sun and the Sky

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