Jump to content
The Dark Mod Forums

Cave Creation


HappyCheeze

Recommended Posts

Hello all,

 

I recently looked at the movie about Blackheart Manor, which blew me away, Its awesome to see that a MOD of all things, looked at that impressive. The caves were really sweet, which brings me to this post.

 

I have an idea for one of my maps, it involves a cave, to make a cave, do I do that in darkradiant? Or is that a seperate thing?

 

I'm used to the hl2 way of displacement on the brush.

 

I also tried to find some doom3 cave tutorials, and the links are all dead.

 

Thanks,

 

-HC

 

ps. I think there should be another link on the nav bar on the site, that says MOVIES, that people will actually know their are movies without having to scroll all the way down.

|=-=------=-=|

happycheeze.deviantart.com

 

Moddb

 

Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

|=-=------=-=|

Link to comment
Share on other sites

You always have the option to model stuff in another program an import it into Doom 3, but that is more advanced. You can already make pretty good cave areas just using patches. You would make the general layout with brushes (such as a cube room), then add in some large patches for the walls and floor and celing, with lots of vertex manipulation to make it all lumpy and curved in the corner areas, etc. Just experiement with patchs and dragging the verticies all around in different ways.

shadowdark50.gif keep50.gif
Link to comment
Share on other sites

You always have the option to model stuff in another program an import it into Doom 3, but that is more advanced. You can already make pretty good cave areas just using patches. You would make the general layout with brushes (such as a cube room), then add in some large patches for the walls and floor and celing, with lots of vertex manipulation to make it all lumpy and curved in the corner areas, etc. Just experiement with patchs and dragging the verticies all around in different ways.

 

Cool, Thanks bro, I forgot how handy patches can be.

|=-=------=-=|

happycheeze.deviantart.com

 

Moddb

 

Gamers Outreach, a nonprofit that uses videogames to raise money for chairty.

|=-=------=-=|

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recent Status Updates

    • nbohr1more

      TDM 15th Anniversary Contest is now active! Please declare your participation: https://forums.thedarkmod.com/index.php?/topic/22413-the-dark-mod-15th-anniversary-contest-entry-thread/
       
      · 0 replies
    • JackFarmer

      @TheUnbeholden
      You cannot receive PMs. Could you please be so kind and check your mailbox if it is full (or maybe you switched off the function)?
      · 1 reply
    • OrbWeaver

      I like the new frob highlight but it would nice if it was less "flickery" while moving over objects (especially barred metal doors).
      · 4 replies
    • nbohr1more

      Please vote in the 15th Anniversary Contest Theme Poll
       
      · 0 replies
    • Ansome

      Well then, it's been about a week since I released my first FM and I must say that I was very pleasantly surprised by its reception. I had expected half as much interest in my short little FM as I received and even less when it came to positive feedback, but I am glad that the aspects of my mission that I put the most heart into were often the most appreciated. It was also delightful to read plenty of honest criticism and helpful feedback, as I've already been given plenty of useful pointers on improving my brushwork, level design, and gameplay difficulty.
      I've gotten back into the groove of chipping away at my reading and game list, as well as the endless FM catalogue here, but I may very well try my hand at the 15th anniversary contest should it materialize. That is assuming my eyes are ready for a few more months of Dark Radiant's bright interface while burning the midnight oil, of course!
      · 4 replies
×
×
  • Create New...