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Cathedral i've been working on...


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#101 Tels

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Posted 04 February 2012 - 02:37 PM

View PostBikerdude, on 04 February 2012 - 12:56 PM, said:

yeah that scale is almost comical, but we a bit a bit of creative texturing and maybe a scale reduction we could still have a huge cathedral. Like RPgista suggested we could have smalle chapels cities inside etc.

Fixed that for you! :D
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#102 RPGista

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Posted 04 February 2012 - 02:38 PM

Yeah, just take a look at the basilica's floor plan, theres a main nave (in the photo), and then several chapels of different sizes and shapes connected to the outer naves, some are shrines to be seen from outside, others rooms to get into, etc.

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I dont have a scale so I dont know its size exactly, but this is the biggest church I've ever seen, anything bigger than this would just be unreal I believe, so this might be a good guide for you - it shouldnt be too hard scaling down what you have to something similar in proportion, then work on the detailing from there. It might be a good experiment, scale it down and see if the feeling of awe you are aiming for lost anything, my guess is it wont at all. And yeah, I guess there's no other way around it than assuming this as the main cathedral! :), and if detailed right, could indeed become a prefab others might be interested in adopting in their maps. I would recommend you taking a look at the online documents I refered to on the inspiration post, they have detailed information on this type of architecture.

Edited by RPGista, 04 February 2012 - 02:40 PM.


#103 demagogue

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Posted 04 February 2012 - 04:17 PM

It should probably be named after the first Builder patriarch, whoever he is, Saint X's Basilica, in the Holy City. BTW, what do you think about adding "Holy City (a.k.a. Sancta Civitas in the old tongue)" to the wiki for The Empire, which is Latin for Holy City? IMO Sancta Civitas just sounds like the name of an Imperial capital, and it'd be Sancta Civitas or S.C. in official documents, but people call it the Holy City in the vernacular.

Also from the wiki, the current Archbishop of Bridgeport is Lavonte Duchane (from NHAT). Has an FM ever named the Builder Patriarch? This should be his home cathedral.

I don't think you have to size it down. Let it be outrageously oversized IMO, as long as it performs, and put doors into a mazy network of side rooms where all the actual action takes place. But I do like the idea of the spokes being individual, semi-separated chapels in their own right, and having more variation (like distant parts areas for relics & maseuleums) as I've seen in many real life cathedrals I've visited.
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#104 AluminumHaste

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Posted 04 February 2012 - 04:48 PM

You know the wonderful thing about building in a virtual world? There are no constraints. All these suggestions are based in the real world and that is the problem; this is not the real world. I used such a grand scale because I could and because I wanted to overwhelm people when they first see it.
So far I think I've succeeded as all I've gotten so far is "OMG it's too BIG!!1!1!!!111!!" lol. I'll see what I can do gameplay wise, maybe Biker and I could collaborate on it if I get too bored with it, but for now I got the mapping bug again ;)

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#105 Bikerdude

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Posted 04 February 2012 - 07:45 PM

View PostAluminumHaste, on 04 February 2012 - 04:48 PM, said:

Maybe Biker and I could collaborate on it if I get too bored with it, but for now I got the mapping bug again ;)
Sure and we can use my cathedral map as for inspiration etc

#106 demagogue

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Posted 04 February 2012 - 09:12 PM

I sent you a PM on my ideas for a mission. You can do with them as you like. It's your architecture. But if you don't want to work on my ideas, it's cool, but I'd ask for permission to use the architecture after you guys do your own thing if it's alright.
What do you see when you turn out the lights?
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#107 ungoliant

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Posted 05 February 2012 - 01:52 AM

Between this and the tree level, you are a masochist when it comes to visportalling :D
looks incredible!! Obviously tons of work went into this. But pleeeeease do everyone a favor, in the final release, make sure those floors aren't tile. If i had to creep across something like that size, I'd lurch for the 'quit' button ASAP, lol

Also, wooden pillars??? what foundation for a house of the master builder is THIS?!? ;)

#108 Springheel

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Posted 05 February 2012 - 07:46 AM

Quote

IMO Sancta Civitas just

That works for me. I'll add it.
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#109 Shadowhide

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Posted 05 February 2012 - 08:11 AM

OMG it's too BIG!!1!1!!!111!!
I WONDER HOW WILL I BE CROSSING CATHEDRAL HUH ? ITS TOO BIG,I WILL BE USING NOCLIP OMG

#110 AluminumHaste

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Posted 06 February 2012 - 08:26 PM

Might as well post these here too lol:

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#111 nbohr1more

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Posted 06 February 2012 - 09:02 PM

WOW! :wub:
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and

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#112 SeriousToni

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Posted 07 February 2012 - 12:36 PM

Where's the FPS bar? ;)

Amazing!
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#113 simplen00b

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Posted 08 February 2012 - 03:29 PM

Awesome...just awesome.....

#114 Dunedain

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Posted 16 February 2012 - 07:40 PM

Aluminum that is great work, love the light shining through the windows across the Cathedral. Just wonderful! :) This so has to get used to make a cool fan-mission. :)

P.S. Really like the return to a darker look for the forum. Good job, much more Thief style. :)

Edited by Dunedain, 16 February 2012 - 07:41 PM.


#115 RPGista

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Posted 16 February 2012 - 08:40 PM

What about making it more of a basilica than a simple church? Consider these scenes (paintings), they explain what I mean:


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EDIT: By the way, there's (on the first pic) a good animation that would be cool to have, people kneeling down, praying (= easy KO). ;)

Edited by RPGista, 16 February 2012 - 08:44 PM.


#116 Springheel

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Posted 16 February 2012 - 09:13 PM

Quote

By the way, there's (on the first pic) a good animation that would be cool to have, people kneeling down, praying (= easy KO).

Was just looking into making one the other day. It's not an easy one, though.
Posted Image

#117 AluminumHaste

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Posted 16 February 2012 - 09:43 PM

Those are pretty cool but unrealistic for this engine. That much detail would be too much.

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#118 demagogue

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Posted 17 February 2012 - 02:21 AM

I think the idea is you'd close off some of the areas behind the pillars with some walls, with one or two arches open as an entrance, so you can VP the little semi-"chamber" it makes and have more detailed things in them. Not sure how feasible it is though.
What do you see when you turn out the lights?
I can't tell you, but I know that it's mine.
- J. Lennon

#119 RPGista

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Posted 17 February 2012 - 08:01 AM

No guys, like I was saying before, I think a building with such a scale should be seen as a basilica rather than a church - a huge public space that connects many smaller, side chambers, like in the paintings. Wouldnt this solution also solve the problem of linearity?

View PostSpringheel, on 16 February 2012 - 09:13 PM, said:

Was just looking into making one the other day. It's not an easy one, though.

Awesome, but yes, I agree, the folded clothing alone should be pretty problematic for priests and the women models... Hope you pull it off!





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