greebo: The normal maps are rendered similarily, but the surface detail in each is unique. A single NM would mean clean surfaces, or at the most arbitrary surface detail.
I don't have any 1024s. I played and examined all the artwork in doom3 to realize 512 works fine. Yes, 1024 is better, but let's just say I don't have the resources currently . I think 1024 is appropriate for characters (which I am totally willing to do), just like id Software did it.
Yes, all these textures are being made solely for you guys. Use'em, abuse'em, or throw them away, whatever you want. I'll be glad to see it in your project. Regardless, I intend to make much, much more.
The new yellow texture, as well as a new sewer texture -- tomorrow morning.
Sounds good, thanks. Would you be willing to prepare these for upload into our repository? It's nothing too spectacular (DDS conversion, naming convention, shader preparation plus upload), but it would help getting some of the workload off the back of other Team Members.
It's of course not a problem if you say you want to stick to the mere texture creation, we'll find somebody on the team who takes care of the upload process then.
Basically, if you're willing to stick around and get a grip of the preparation process, there's technically nothing stopping you from becoming a TDM Contributor.