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Soft shadows


Bikerdude

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Evening

 

This may have been discussed before and this may be the wrong section also...

 

I had a friend round today and I was showing him the 1st fm released by Lord Savage and the only criticism he had was with regard to the shadows and animation of shadows

 

He noted that the edges were very hard and that shadows that were cast only had an up/down movement, there was no sideways movement like you would get in real life..

 

biker

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Evening

 

This may have been discussed before and this may be the wrong section also...

 

I had a friend round today and I was showing him the 1st fm released by Lord Savage and the only criticism he had was with regard to the shadows and animation of shadows

 

He noted that the edges were very hard and that shadows that were cast only had an up/down movement, there was no sideways movement like you would get in real life..

 

The shadows are hard, as that is how D3 can only render them. (soft shadows take a lot more processing power and are not implemented in the engine).

 

That the shadows of the candle move only up-and-down (not sideways as you wrote) is a "bug" - they move that way because if you drop a candle on the floor, the flame would clip sideways into the floor, causing the light to go off and on rapidly.

 

We intent to fix that problem someday :)

"The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man." -- George Bernard Shaw (1856 - 1950)

 

"Remember: If the game lets you do it, it's not cheating." -- Xarax

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