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two questions :]


Theothesnopp

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Bummer, that would have been an easy fix then :D

 

In the editor - you using Dark Radiant right? If so then it's in the top menu - Map->Compile

 

If in Doom3Ed though, it is in top menu - BSP->BSP

 

 

Hehe, IMO = In My Opinion :)

 

 

 

im using Darkradiant yes :]

its much more easier than the doom3ed IMO (x])

 

weird there is no compile button,

 

there is :

 

find brush....

map info....

difficulty...

objectives..

 

edit:im using snapshot, could that be the reason? or am i just looking in the wrong place

Edited by Theothesnopp
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Hmm, no you are looking at the right place. I think I may have an older version of it :blush: I remember there being problems with calling a doom 3 process, so I think Greebo may have removed it as it did not work that well.

 

I personally do it through the console.

 

As for your problem, it sounds literally like it is not compiling fully for whatever reason.

 

So let me get this correctly:

You are modifying the saintlucia.map right?

Then you compile it, but no new brushes show etc right?

If so, then check if the map file and the compile files (.proc, .aas32, etc) are in the saint lucia/maps/ folder. It seems they may be put in your doom3/base/maps/ folder.

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Hmm, no you are looking at the right place. I think I may have an older version of it :blush: I remember there being problems with calling a doom 3 process, so I think Greebo may have removed it as it did not work that well.

 

I personally do it through the console.

 

As for your problem, it sounds literally like it is not compiling fully for whatever reason.

 

So let me get this correctly:

You are modifying the saintlucia.map right?

Then you compile it, but no new brushes show etc right?

If so, then check if the map file and the compile files (.proc, .aas32, etc) are in the saint lucia/maps/ folder. It seems they may be put in your doom3/base/maps/ folder.

 

 

no im not modifying the saintlucia.map

i wanted too look at it since there was a couple of things in saintlucia

that i wanted for my map but didnt know what to do.

you can look at the map if you want to i uploaded it on this uuhm Topic, on the first page.

it says its a leak and the pointfile doesnt find it.

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Ok, found the problem. Quite simple really. You have two brushes which have a grid width of lower then 1, which messes with the compiler, so it detected those brushes as not sealing the outside world and thus registered as a leak.

 

Gimme 2 secs and I'll upload the fixed map file. Note I fixed -only- those two brushes (the two super thin ones that block the outside world near the pipes).

 

Basically, as a general rule, ALWAYS use grid alignment for brushes which are used to seal off the outside world :)

 

Anyways, onto uploading....

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http://72.8.59.188/TheDarkMod/Files/fixed_...hesnopp_map.zip

 

Remove (backup or delete) your old files, and plop the files in this zip into your maps folder and load it up in TDM through console. It is already compiled.

 

Also note, that you do not need any other files apart from the .map file and a .script file (if your map uses one), so you can safely delete lostcity.rataas etc, as these are generated on compile. :) Of course, they are needed for play, once they are generated etc.

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Always glad to help :)

 

Well if you do wish to become a beta mapper, send a pm to New Horizon with a few screenies from that map, as it is looking quite good, and you seem to have a knack for using decals like vines etc, and you have gotten the hang of patches too.

 

Now time for me to catch some Zzzz's it is almost 1am here and I need to get up at 7 gah...

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http://72.8.59.188/TheDarkMod/Files/fixed_...hesnopp_map.zip

 

Remove (backup or delete) your old files, and plop the files in this zip into your maps folder and load it up in TDM through console. It is already compiled.

 

Also note, that you do not need any other files apart from the .map file and a .script file (if your map uses one), so you can safely delete lostcity.rataas etc, as these are generated on compile. :) Of course, they are needed for play, once they are generated etc.

 

 

thanks alots

the answer was easier than expected :] thanks again :]

 

 

edit:alright good night :]

Edited by Theothesnopp
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