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Opinions on St. Lucia Demo


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#301 LeatherMan

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Posted 11 October 2009 - 06:53 PM

By the way, I also wanted to ask:

1. Saint Lucia seems incomplete without the crypt added. Is it going to be added?
2. Even this map seems to be larger than the standard Thief 3 maps, how large are you capable of making maps? I played Doom 3 a bit and their maps seem to be pretty big.


2. I have seen some extremely large TDM maps currently in alpha/beta stages. Thief 3 Deadly Shadows will be put to shame. :)

#302 Crispy

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Posted 11 October 2009 - 08:00 PM

1. You're referring to the
Spoiler
It's been a long time, but IIRC
Spoiler
I could be wrong though - might be thinking of another area.

2. Yup. There's at least one I'm thinking of that's epic. :)
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#303 Ladro

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Posted 11 October 2009 - 08:25 PM

2. I have seen some extremely large TDM maps currently in alpha/beta stages.


Music to my ears! :D

Edited by Ladro, 11 October 2009 - 08:25 PM.


#304 DingDong

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Posted 11 October 2009 - 08:27 PM

1. You're referring to the

Spoiler
It's been a long time, but IIRC
Spoiler
I could be wrong though - might be thinking of another area.



Wait you mean the place that you go to by elevator with one guard? Well I guess that makes sense now...Lol, I was kind of expecting some haunts or zombies I guess. Just seemed to small to be a "real" crypt Lol

2. Yup. There's at least one I'm thinking of that's epic. :)

Great news. :)

Edited by DingDong, 11 October 2009 - 08:27 PM.


#305 Crispy

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Posted 12 October 2009 - 02:12 AM

zombies I guess. Just seemed to small to be a "real" crypt Lol

Heh. Well, it is a smallish church. :)
My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.

#306 lowenz

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Posted 17 October 2009 - 06:20 PM

Any chances to see St. Lucia for TDM 1.00?

Edited by lowenz, 17 October 2009 - 06:20 PM.

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#307 Springheel

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Posted 17 October 2009 - 06:21 PM

Yes, Jdude wants to update it for a new release, but he's pretty busy atm.
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#308 lowenz

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Posted 17 October 2009 - 06:23 PM

Yes, Jdude wants to update it for a new release, but he's pretty busy atm.

Awesome!

And - indeed - THANK you guys! Great work, great passion, great fun, great community ongoing!

Task is not so much to see what no one has yet seen but to think what nobody has yet thought about that which everybody see. - E.S.


#309 Dunedain

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Posted 28 November 2009 - 03:45 AM

My computer was being repaired for the last few weeks (just got it back), but shortly before it broke I finally got a chance to play through the "The Tears of Saint Lucia" mission. And I want to saw how good it is, everything is so well done! :) Great level design, story, voices, lighting, just the whole thing is quite polished and it gives you an idea of just how powerful the Doom III engine combined with The Dark Mod is for making elaborate Thief missions. Felt like a real Thief story in this mission, and I can't wait to see what great Thief fan missions the many dedicated Thief fans out there will make using The Dark Mod. :)

#310 jdude

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Posted 28 November 2009 - 04:13 AM

I'll be updating it for TDM1.0 just enough so that it works and you guys can replay it. Everytime I think I'm going to get time to do it I end up being wrong though which has sucked. I really want to get it done for an Xmas present :P

The reasons are:
1) Me and Fidcal have a project which is an entirely new level so there'd be no point into putting a bunch of effort into adding to saintlucia when you have this entirely new map! :)

2) I officially finish my undergrad degree (BBA) in 3 weeks :) And I'm so tired from studying I feel like I'm going to die :P

#311 7upMan

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Posted 14 December 2009 - 03:44 PM

Hi guys, I need help.

Spoiler


Thanks in advance!
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#312 Diego

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Posted 14 December 2009 - 04:04 PM

I didn't even know..
Spoiler

Edited by Diego, 14 December 2009 - 04:05 PM.


#313 7upMan

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Posted 14 December 2009 - 04:54 PM

Are we talking about the same hammer that lies on that framework above the statue?
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#314 Crispy

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Posted 14 December 2009 - 06:18 PM

Spoiler

My games | Public Service Announcement: TDM is not set in the Thief universe. The city in which it takes place is not the City from Thief. The player character is not called Garrett. Any person who contradicts these facts will be subjected to disapproving stares.

#315 7upMan

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Posted 15 December 2009 - 02:41 AM

Thanks, guys. After a little trying I managed to do it.

Spoiler


All ist well, and now off to the thingy that makes the statue weep. You don't happen to remember where that was?
My Eigenvalue is bigger than your Eigenvalue.

#316 Springheel

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Posted 15 December 2009 - 09:45 AM

If you're talking about the relic, you need to look:

hint:

Spoiler


major hint:

Spoiler


giveaway:

Spoiler

TDM Missions:   A Score to Settle   *   A Reputation to Uphold   *   A New Job   *    A Matter of Hours
 
Video Series:   Springheel's Modules   *   Speedbuild Challenge   *   New Mappers Workshop  *   Building Traps

#317 etdarkb

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Posted 17 December 2009 - 10:15 AM

Can I download this mission as a single pk4?

#318 New Horizon

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Posted 17 December 2009 - 11:48 AM

Can I download this mission as a single pk4?


Not yet, it hasn't been updated to work on version 1.0.

#319 Dunedain

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Posted 21 January 2010 - 10:04 PM

Any word on when the mission will be updated for version 1.0? :)

LeatherMan: I look forward to seeing these huge Thief fan mission levels. I bet the fan mission designers are having a field day with the mighty DOOM III engine. :)

#320 Serpentine

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Posted 21 January 2010 - 10:13 PM

It was actually just released a few hours ago, you can find the download over here download and the thread there :)

#321 Dunedain

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Posted 25 January 2010 - 11:33 PM

Ah, ok, thanks. :)




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