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func_cameraview


Mortem Desino

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Does anyone know how to use func_cameraview?

 

I've got one set up to turn on when an AI walks a path through a "trigger entity name once". When the cameraview is triggered and viewed, everything freezes in place, with the AI walking animation still running. It's honestly pretty funny to see, but Doom3 thinks the cinematic is looping infinitely, and I can't ESC out of it.

 

I've got another "trigger entity name once" set up later in the path to re-trigger and turn off the cameraview, but obviously the AI can't get there.

yay seuss crease touss dome in ouss nose tair

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