Fun mission, small but I think I almost prefer small missions over really large ones. Alot easier to keep track of everything, especially if you come back later to finish.
I had no issues with ambient, same setting across all 3 missions. But I thought the world ambient light DIDN'T effect light gem. I thought that was the whole point of it was to raise gamma and not effect players.
The textures are dark though so that's probably why this one felt darker, a deffinate change between these and victorian tex for ambiance.
I don't like how the chests were done with the lid frob in this mission though. Seemed harder to grab stuff than the whole chest frob in the other missions. I absolutely could NOT frob the coin stack in the chest with the gold bar. I tried many times, even removving the other items so they wouldn't highlight. Even tried climbing on chest and facing away from the lid. Several minutes and a few loads and could not get them.
The layout was awesome, the chapel and alternate route to 3rd were great.
I played on medium because I thought 'no KO' was gonna be too hard. Turns out I didn't KO anyone, so the AI were done very well IMO. Enough to make it tense, not too many to get around. The patrols were well done too.
I was short 40 gold in the end, not sure if I missed more than that coin stack in the chest.
If it only took a week I expect a sequel next week