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Tornby

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  1. Hi Guys, thanks for supporting me. I took some decisions: 1. My Idea will not be developed in Doom 3 Engine. I compiled that stuff, viewed some script parts. This is a really big framework with long debugging ways and compiling times. I am aiming on Unity at technical base. Sorry, my decision, but try it out, install it and you will see. Its just like coding in 3D world, without compiling. 2. I cannot get of the small nocturne soundtrack when sunset is rising, and think about this project 3. I would not release this for free. I would not use any of the dark mod resources as i told you, it would be illegal. I thought a lot of time about it. It will be hard, but i hope i can motivate people to help me (and to participate). 4. I have no material yet, just saved a domain now. 5. If you are interested in this project mail me with references at dirk.schreiter@gmail.com 6. I have some base conepts - Main game play will like Might and Magic X - Movement is grid based - There will be several sneak parts - Designstyle like Thief - You will solve some kind of quests, like sherlock holmes, analyze things, (sissy mode inlcuded, to keep on the story rollin, sorry for my bad english) - Low content, Content is one of the high risk in this spare time projects. There will be 1-2 missions high quality! Will be extended if enough user like this game ( / buy this game , no extended DLC costs or smth.. Just fair.). - Interesting Skilltree and Items: Did you play Diablo 1? Did you read the guides for diablo 2? I think skills should have a negative touch. Skillsystem like the game "Game of thrones". You Skill a positive features but you need to skill a negative feature. Some Kind of Fate, and Fate isn't purely positive. Sorry guys, that this idea has developed to this concept and does not match to Dark Mod. The dark mod is a confirmation for myself that nerds can deliver stuff that rocks, like Enderal Skyrim (pray every night for it) or Nehrim for Oblivion. . . I am a nerd which want to do that 8 hours a day, thats why you pay for. Cheers
  2. @demagogue Great Idea! I will use the Dark Mod engine self. @Goldwell No im currently having nothing at all. I started with the project yesterday. At the moment i am writing a game design document. I successfully got the engine run and try some tests to explore the functionality (How to use gui, loading missions and so on) and unterstand how to make modifications. It will take a while, but i will you update guys if i have stuff to show.
  3. Is there a place here to provide development updates maybe in a thread later or smth.? (Screenshots or Files, Tests) ...
  4. Hi Guys, i am having a question about game assets and textures. i am planing a new computer game and would like to use some stuff from the dark mod. First of all, this would be a complete FREE game. Wihtout ads, without ingameshop, without early access or other stuff. NO COMMERCE. I love the dark mod, not playing the missions especially, its the style. I listen hours to the small nocturne theme, its wonderful to dive into this world. The game i want to develop is a mix of Might and Magic 6 (or Might and Magic X Legacy) and Thief. The scenario is like in thief a city in steam punk style, where 4 peoples have to solve riddles (murderer or theft or smth), fight and explore dungeons. Ok, i am just a programmer. I am just one man who would develop in his spare time. I have over fifteen years programming experience and developed several projects. I released my own computer game a few years ago. It was developed in c++ and c# and sinks into that swamp of games. At this time social games where cool, now apps are cool. But i am not that kind of gamer. I loved burntime on the amiga, i loved waxworks, i love all these classic games. I do not wan't to give my next project to the app store or app swamp and then pray that somebody will find this game... People found the dark mod because there had a passion in playing stealth games like thief 1+2 (in my case, only 1+2) and not while hanging around and waiting for the next addictive app with trivial gameplay from the appstore. I just want to create an impression of that Thief world, but i think RPG Style round based fights are match perfectly. My computer game was a simple puzzle game and took 4 years. After release not many magazines reported about it. It was a fail, we didn't make any money with it. I know how hard it is to complete a game and after the first 70% there are the next 70% to complete. Its a challenge for myself but todays there are a lot of tools, like unity which make game developing really simple. Might and Magic X for example was build on unity. I will try it. Maybe i can build some levels in maya inspirated by dark mod levels or smth. I am not a designer at all. So i am asking again, is it possible to use some textures, maybe objects, or animations to implement in my game? Thanks for reading! Tornby
  5. Ah ok, i can test it again if the release of 1.08 is taken. I didn't have the Steam version of doom 3. It is the original carton with dvd. Okay... whats different... i have two monitors, two virus scanners (not a good idea, but can't uninstall without effort), my HDD has problems in the last weeks (long access times sometimes) but i think there is nothing which cause this error. It seems that there is a sound missing after reloading or some other kind of ressource. If you have a parameter to log uncaught exceptions/errors tell me, and i try to reproduce it, otherwise i will try it with 1.08 maybe this will fix it.
  6. Hi Guy's, First of all: Great work! I played the training mission (as recommended in readme) and i was excited about the graphic, the atmosphere and the Thief feeling. Ok... I opened this thread beacause i got an error during the training mission. I have installed the 1.37 doom 3 Patch and latest Dark Mod (via updater), Win 7, up to date. The error occurs after the following steps: Goto the sneak lesson (warehouse) through the room with the book, an recommendation appeared to quicksave (if i were spotted by the guards), and thats what i did. I spotted the guard sneaked through the room, was spotted and found my bloody and by the hammers of the guards. So i load the quick save entry. Did the same thing BUT after spotting the guard, sitting on his chair, the crash appears (windows default crash) "Doom 3 don't work anymore". I didn't know if it is the correctly translation of the error message, its the moment when win 7 tries to find a solution for an uncaught program exception, there is only a cancel button. This Problem i only got in the Training mission. I just tested it in The parcel, spotting a guard, fighting, reloading, works fine. Hope this helps! I have to say it again: GREAT WORK! I am so happy about that mod, i played thief 1+2 so often, and this mod brings up so good improvements: swinging with rope, realistic and hard fighting. Thanks for all! Cheers Tornby
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